Combat moves: Difference between revisions

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wording tweaks to introduction; added expansions of animation variant suffixes
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=Introduction to this database=
[[Image:Rear TCTF pistol disarm.gif|right]]
This is the comprehensive list of all moves available to all characters. For specific pages by character written in layman's terms, see the following subpages:
This is an overview of the combat moves available in Oni.
:For an overview of the damage dealt, see [http://zdlo.oni2.net/Items/Table_of_damage_dealt.htm HERE]. For a few animated GIFs, see [http://zdlo.oni2.net/GIFs/ HERE].


==Character subpages==
This page is ''not'' intended for experts only. It allows anyone to look up all the combos available to a character, as well as the control sequences to execute them. Perhaps the most tricky thing to understand is that a lot of animations are shared between characters (for example, the TCTF SWAT on the right inherits the disarm from Strikers). Please read the following note on how the animation names are constructed, then use the mini-tables to see what "prefix" (column header) corresponds to the character you're looking for. Good luck.
[[Gameplay/Combat moves/KONOKO|'''Konoko''']]


[[Gameplay/Combat moves/COMGUY|'''Communications Trooper''']]
;Animation names
 
:Oni's [[animation]]s are stored in [[TRAM]] files, all of which are named. Hence we labeled the moves accordingly in the following tables.
[[Gameplay/Combat moves/STRIKE|'''Striker''']]
:Typically, the body of an animation name consists of a ''lowercase suffix'' ("comb_p", "punch_heavy", ...) and an ''uppercase prefix'' that helps to quickly identify the animation collection ([[TRAC]]) and variant.
 
:The main prefix indicates the character, e.g. "KONOKO" or "BOMB". Animation variants are indicated by three letter suffixes which follow the first three letters of the character prefix, e.g. "KONCOM" or "NINRIF". The possible variants are COM{{FontCol|slategray|bat}} (melee), PIS{{FontCol|slategray|tol}}, RIF{{FontCol|slategray|le}}, SPR{{FontCol|slategray|int}}, PAN{{FontCol|slategray|ic}} or SCR{{FontCol|slategray|amble}}.
[[Gameplay/Combat moves/NINJA|'''Ninja''']]
:In the following tables, just append the suffix you find in a cell to the prefix in the column header, and you'll get the full name of the animation. The input sequence needed to trigger the animation is in the row header.
 
:Internal filenames use an additional "TRAM" prefix: e.g. "TRAMKONCOMpunch_heavy". However, that prefix is left out by [[BSL]] commands, for example: '''[[chr_animate]] 0 KONCOMpunch_heavy'''
[[Gameplay/Combat moves/TANKER|'''Tanker''']]
{|{{table}} style="white-space:nowrap"
 
|width=200px|__TOC__
[[Gameplay/Combat moves/ELITE|'''Elite Striker''']]
|width=250px|
 
{|border=1 cellspacing=0
[[Gameplay/Combat moves/RED|'''Fury''']]
|+'''Collection and variant prefixes'''
 
|BARAB||Barabas
[[Gameplay/Combat moves/THUG|'''Thug''']]
|-
 
|COMGUY||Comguys, cops, male civilians
[[Gameplay/Combat moves/MURO|'''Muro''']]
|-
 
|DOC||Doctor
[[Gameplay/Combat moves/MUTANT|'''Mutant Muro''']]
|-
 
|ELITE||Elite Strikers
[[Gameplay/Combat moves/TCTF|'''TCTF Trooper''']]
|-
 
|GRIFIN||Griffin
<!--'''KONCOM''', '''COMCOM''', '''STRCOM''', '''NINCOM''', '''TANCOM''', '''ELICOM''', '''REDCOM''', '''THUCOM''', '''MURCOM''', '''MUTCOM''', '''TCTCOM'''; Not sure what these are listed here for-->
|-
 
|KONOKO||Konoko, female cops, female civilians
==Animated GIFs==
|-
Here are a few GIFs made earlier. Not organized... yet. ZDLO has done [http://zdlo.oni2.net/GIFs/ a few STRCOM, TCTCOM and ELICOM GIFs] already. Perhaps at some point we can augment the subpages listed above with animated GIFs illustrating each move.
|MURO||Muro
 
|-
http://geyser.oni2.net/pics/GIF/Tanker_TH_weapon_specialmove.gif
|MUTANT||Mutant Muro
http://geyser.oni2.net/pics/GIF/CrescentKickSmall.gif
|-
http://geyser.oni2.net/pics/GIF/D-B.gif
|NINJA||Ninja
 
|-
==Attack damage database==
|RED||Furies
ZDLO has made a [http://zdlo.oni2.net/Items/Table_of_damage_dealt.htm nice table] listing all the combat moves available in Oni (if you think something's missing, please say so).
|-
 
|SECRET||Female civilians
==Reading the move database==
|-
{| border="1" cellspacing="0"
|SECURI||Security guards
|+'''Color code'''
|-
|SHINAT||Shinatama
|-
|SHINZOM||Zombie Shinatama
|-
|STRIKE||Strikers
|-
|TANKER||Tankers
|-
|TCTF||TCTF SWAT
|-
|THUG||Thugs (workers)
|-
|***COM||Combat variant
|-
|***PIS||Pistol variant
|-
|***RIF||Rifle variant
|}
|width=200px|
{|border=1 cellspacing=0
|+'''[[TRAC]] inheritance and stats'''
| style="text-align:left"|
'''konokocore_animations''': 536 anims
*'''konokolev1_animations''': 70 anims
**'''konoko_animations''': 105 anims
***'''gen_f_animations''': 7 anims
*'''red_animations''': 100 anims
*'''shinatama_animations''': 12 anims
*'''Shinzom_animations''': 6 anims
'''strikercore_animations''': 400 anims
*'''striker_animations''': 96 anims
**'''TCTFswat_animations''': 23 anims
*'''elite_animations''': 102 anims
**'''barabus_animations''': 8 anims
*'''ninja_animations''': 385 anims
*'''comguy_animations''': 312 anims
**'''doctor_animations''': 1 anim
**'''gen_m_animations''': 0 anims
**'''griffin_animations''': 3 anims
**'''security_animations''': 2 anims
**'''Tanker_animations''': 237 anims
**'''thug_animations''': 22 anims
**'''muro_animations''': 55 anims
***'''mutantmuro_animations''': 38 anims
|}
|
{|border=1 cellspacing=0
|+'''Symbols used in the tables below'''
|
{|align=center border="1" cellspacing="0"
|+'''Control sequences'''
!&#8593;/&#8592;/&#8595;/&#8594;
|forwards / left / backwards / right
|-
!P/K/J/C
|punch / kick / jump / crouch
|-
!A, B
|press A, wait, press B
|-
!A+B
|press and hold A, press B
|-
!-A+B
|release A and press B
|-
!A... B
|press B while holding A
|}
|-
|
{|align=center border="1" cellspacing="0"
|+'''Cell background color'''
!Color
!Color
!Meaning
!Meaning
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|This move is unavailable for this character
|This move is unavailable for this character
|}
|}
 
|}
 
|}
'''Key symbols'''
 
&#8592;/&#8594;/&#8593;/&#8595; = the movement keys (defaults a/d/w/s)
 
'''P''' = the punch key (default f, left mouse button)
 
'''K''' = the kick key (default c, right mouse button)
 
'''J''' = the jump key (default [space] key)
 
'''+''' = let up on previous key before pressing next key
 
'''-''' = the crouch key (default [shift], middle mouse button for PC)
 
'''...''' = hold down previous key while pressing next key
 
=Move database=
 
==PUNCH and KICK combos==
==PUNCH and KICK combos==
{| border="1" cellpadding="5" cellspacing="0"
{| border="1" cellpadding="5" cellspacing="0"
Line 241: Line 296:
|-
|-
!K, K, K+&#8593;
!K, K, K+&#8593;
|comb_k_k_kfw
|[[Crescent Moon Kick|comb_k_k_kfw]]
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
Line 974: Line 1,029:
|throw_fw_k<br>(throw_fw_k_tgt)
|throw_fw_k<br>(throw_fw_k_tgt)
|style="background:black"|
|style="background:black"|
|throw_fw_k<br>(throw_fw_k_tgt)
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
Line 993: Line 1,048:
|style="background:black"|
|style="background:black"|
|}
|}
===Running throws===
===Running throws===
{| border="1" cellpadding="5" cellspacing="0"
{| border="1" cellpadding="5" cellspacing="0"
Line 1,107: Line 1,163:
|throw_bk<br>(throw_bk_tgt)
|throw_bk<br>(throw_bk_tgt)
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style=";background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
Line 1,113: Line 1,169:
!K+&#8593;<br>(from FRONT)
!K+&#8593;<br>(from FRONT)
|throw_fw_k<br>(throw_fw_k_tgt)
|throw_fw_k<br>(throw_fw_k_tgt)
|style="background:lime"|= KONPIS
|style=";background:lime"|= KONPIS
|style="background:black"|
|style="background:black";;;|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style=";background:black"|
|style="background:black";|
|style=";background:black";|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|style="background:black"|
|}
|}
===Rifle disarms===
===Rifle disarms===
{| border="1" cellpadding="5" cellspacing="0"
{| border="1" cellpadding="5" cellspacing=";0"
!Keys\TRAM
!Keys\TRAM
!KONRIF
!KONRIF
Line 1,142: Line 1,199:
----
----
==More combat moves==
==More combat moves==
===Variants available when carrying a rifle===
===Rifle-modified combat moves===
[[Image:Tanker rifle lunge.gif|right]]
{| border="1" cellpadding="5" cellspacing="0"
{| border="1" cellpadding="5" cellspacing="0"
!Keys\TRAM
!Keys\TRAM
Line 1,192: Line 1,250:
|-
|-
!Konoko
!Konoko
! -
!&nbsp;
!KONOKOendpowerup
!KONOKOendpowerup
|}
|}
Line 1,219: Line 1,277:
|style="background:black"|
|style="background:black"|
|}
|}
Another unbound move is '''ELITEjump_fw_kick'''.
[[Category:Engine docs]]