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(fixed mistake in the URL of the image) |
m (Removing DEAD part... It is NOT a part of the type...) |
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{{OBD_File_Header | type=Mtrl | prev=M3GM | next=OBAN | name=Material | family=General | align=center}} | |||
[[image:mtrl_all.gif]] | |||
{{Table}} | |||
{{OBDth}} | |||
{{OBDtr|0x00|res_id |FF0000|01 E5 0F 00|4069 |04069-Armor.Mtrl}} | |||
{ | {{OBDtr|0x04|lev_id |FFFF00|01 00 00 00|0 |level 0}} | ||
{{OBDtr|0x08|uint16 |FFC8C8|FF FF |-1 |ID; ignored; runtime only}} | |||
| | {{OBDtr|0x0A|uint16 |FFFFC8|AD DE |dead |depth; unused; runtime only}} | ||
| | {{OBDtr| ---- |bool |FFFFC8|AD |dead |breakable; unused; runtime only}} | ||
{{OBDtr| ---- |char[3] |FFFFC8|DE AD DE |dead |padding}} | |||
{{OBDtr|0x10|res_id |C8FFC8|01 E6 0F 00|4070 |link to 04070-Character.Mtrl (parent material) }} | |||
| 4069 | |||
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| 0 | |||
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| dead | |||
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| 4070 | |||
|} | |} | ||
: | ;Mtrl usage | ||
:The materials are looked up from [[OBD:BINA/ONIE|Impact_Effects.BINA]] and [[OBD:BINA/TMBD|Texture_Materials.BINA]] as well as from [[OBD:CBPM|CBPM]] and maybe a few other places ^^ | |||
;Mtrl tree | |||
*Default [5] | |||
[[ | **Character [4] | ||
**#Armor [0] | |||
**#Cloth [0] | |||
**#Flesh [0] | |||
**#Shield [1] | |||
**#*Super_Shield [0] | |||
**Glass [4] | |||
**#Clear_Glass [0] | |||
**#Small_Glass [0] | |||
**#Tinted_Glass [0] | |||
**#Unbreak_Glass [0] | |||
**Liquid [0] | |||
**Mesh [0] | |||
**Solid [4] | |||
**#Carpet [0] | |||
**#Hard [3] | |||
**#*Metal [3] | |||
**#**Heavy_Metal | |||
**#**Light_Metal | |||
**#**Resonant_Metal | |||
**#*Stone [2] | |||
**#**Asphalt | |||
**#**Concrete | |||
**#*Stucco [0] | |||
**#Loose_Ground [2] | |||
**#*Dirt [0] | |||
**#*Snow [0] | |||
**#Plastic [0] | |||
**#Soft [0] | |||
{{OBD_File_Footer | type=Mtrl | prev=M3GM | next=OBAN | name=Material | family=General | align=center}} | |||
{{OBD}} |
edits