OBD:BINA/TMBD: Difference between revisions
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| ALIGN=LEFT | texture (00357-COVCRATE_4.[[OBD:TXMP|TXMP]] of level 1, level 6 and level 19) | | ALIGN=LEFT | texture (00357-COVCRATE_4.[[OBD:TXMP|TXMP]] of level 1, level 6 and level 19) | ||
|} | |} | ||
;Glass | |||
:By assigning material '''Glass''' (or '''Clear Glass''', and maybe a few others) to a texture, | |||
::you can make every quad bearing that texture breakable, wherever it appears in the game. | |||
:This is mostly useful to make originally unbreakable glass breakable, or vice versa. | |||
Revision as of 21:44, 25 December 2006
|
Hex | Translation | Meaning |
44 42 4D 54 | TMBD | texture materials binary data |
48 99 01 00 | 104776 | 104776 bytes is the length of the following texture materials part from this position |
01 00 00 00 | 1 | unknown; do not change it |
65 06 00 00 | 1637 | 1637 packages follow (one package is edged in black) |
Below follows the first package. | ||
Cloth | material (04078-Cloth.Mtrl) | |
covcrate_4 | texture (00357-COVCRATE_4.TXMP of level 1, level 6 and level 19) |
- Glass
- By assigning material Glass (or Clear Glass, and maybe a few others) to a texture,
- you can make every quad bearing that texture breakable, wherever it appears in the game.
- This is mostly useful to make originally unbreakable glass breakable, or vice versa.
ONI BINARY DATA |
---|
AKVA << Other file types >> CBPI |
BINA : Binary data |
SABD << Other BINA >> OBJC |
TMBD : Texture Materials Binary Data |
[[OBD:File types/{{{family}}}|{{{family}}} file]] |