AE:BIP: Difference between revisions
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==Project Points==  | ==Project Points==  | ||
*Improved AI  | *Improved AI (Using Alternate AI Mele logic/improving mele logic)  | ||
*Easier to Script  | *Easier to Script (AI names/functions)  | ||
*Wider Range of Character Classes  | *Wider Range of Character Classes (More random skins, harder enemy types, more enemy types where available)  | ||
*AI endowed Konoko for all levels  | *AI endowed Konoko for all levels (Players will now use "ai_0" as their player character)  | ||
*Trigger Events  | *Trigger Events (hurt, death, dying, reload, ect)  | ||
*Better Ai Names  | *Better Ai Names (yes, no more annoying names. Will all be sorted likewise : AI_000_Konoko, AI_001_Thug, ect)  | ||
*More Coming  | *More Coming (Yes, more!)  | ||
== Downloading ==  | == Downloading ==  | ||
Revision as of 17:58, 10 December 2005
The Binary Improvement Project
The main objective of the Binary Improvement Project (BIP) will be to make extremely script-er friendly versions of all the *.dat and *.raw files. We will fix up mistakes left by the original coders, add a "hurt" and a "death" trigger for each character, and improve the binaries altogether. Making it much easier to script for beginners and experts alike.
If you have a Hex Editor, an iron will, and want to help out, feel free to contribute your edited *.dat and *.raw files!
To read up on discussion on this topic, go here
Project Points
- Improved AI (Using Alternate AI Mele logic/improving mele logic)
 - Easier to Script (AI names/functions)
 - Wider Range of Character Classes (More random skins, harder enemy types, more enemy types where available)
 - AI endowed Konoko for all levels (Players will now use "ai_0" as their player character)
 - Trigger Events (hurt, death, dying, reload, ect)
 - Better Ai Names (yes, no more annoying names. Will all be sorted likewise : AI_000_Konoko, AI_001_Thug, ect)
 - More Coming (Yes, more!)
 
Downloading
WARNING: HUGE FILES
| Level | Download File | 
|---|---|
| level0_Final | Available Here!* | 
| level1_Final | Available Here! | 
| level2_Final | Coming Soon | 
| level3_Final | Coming Soon | 
| level4_Final | Coming Soon | 
| level6_Final | Coming Soon | 
| level8_Final | Coming Soon | 
| level9_Final | Coming Soon | 
| level10_Final | Coming Soon | 
| level11_Final | Coming Soon | 
| level12_Final | Coming Soon | 
| level13_Final | Coming Soon | 
| level14_Final | Coming Soon | 
| level18_Final | Coming Soon | 
| level19_Final | Available Here! | 
- technically, level0_Final is not part of the project. Level0_final improves the overall game rather than a specific level, but it is awesome nonetheless. It allows AI to dash when unarmed and has improved particles.