OBD:BINA/OBJC/CMBT: Difference between revisions
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<== Combat.BINA File ==>
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[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File Types]] >> [[OBD:BINA|BINA File]] >> Combat.BINA File | [[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File Types]] >> [[OBD:BINA|BINA File]] >> Combat.BINA File | ||
<CENTER>[[OBD:Weapon.BINA|<==]] <FONT SIZE=5>Combat.BINA File</FONT> [[OBD:Melee_Profile.BINA|==>]]</CENTER> | <CENTER>[[OBD:Weapon.BINA|<==]] <FONT SIZE=5>Combat.BINA File</FONT> [[OBD:Melee_Profile.BINA|==>]]</CENTER> | ||
http://www.fh-eberswalde.de/user/dkriesch/onistuff/images/bin_r_cb.gif | http://www.fh-eberswalde.de/user/dkriesch/onistuff/images/bin_r_cb.gif | ||
{| border="1" CELLPADDING="2" CELLSPACING="0" style="background:#FFEEDD" | |||
|-style="background:#FFDDBB" | |||
!Raw hex | |||
!Translation | |||
!Meaning | |||
|- | |||
|style="background:#FF0000"|43 4A 42 4F | |||
|OBJC | |||
|object | |||
|- | |||
|style="background:#FFFF00"|B0 0D 00 00 | |||
|35628 | |||
|3504 bytes is the length of the following combat part from this position | |||
|- | |||
|style="background:#00FF00"|27 00 00 00 | |||
|39 | |||
|identification number for the weapon classes; in every level the same; do not change it | |||
|- | |||
|style="background:#00FFFF"|B4 00 00 00 | |||
|180 | |||
|180 bytes is the length of the following package (area edged in black) | |||
|-style="background:#000000; color:#FFFFFF" | |||
|COLSPAN="3" |Below is a breakdown of the first package. | |||
|} | |||
<TABLE BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0> | <TABLE BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0> | ||
<TR ALIGN=CENTER BGCOLOR="#FFDDBB"><TD WIDTH=15%><B>Hex</B></TD><TD WIDTH=15%><B>Translation</B></TD><TD WIDTH=70%><B>Meaning</B></TD></TR> | <TR ALIGN=CENTER BGCOLOR="#FFDDBB"><TD WIDTH=15%><B>Hex</B></TD><TD WIDTH=15%><B>Translation</B></TD><TD WIDTH=70%><B>Meaning</B></TD></TR> | ||
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8C8">54 42 4D 43</TD><TD>CMBT</TD><TD ALIGN=LEFT>combat</TD></TR> | |||
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFC8C8">54 42 4D 43</TD><TD> | |||
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFFFC8">70 01 00 00</TD><TD>368</TD><TD ALIGN=LEFT>unknown</TD></TR> | <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFFFC8">70 01 00 00</TD><TD>368</TD><TD ALIGN=LEFT>unknown</TD></TR> | ||
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C8FFC8">00 00 00 00</TD><TD>0</TD><TD ALIGN=LEFT>unknown</TD></TR> | <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C8FFC8">00 00 00 00</TD><TD>0</TD><TD ALIGN=LEFT>unknown</TD></TR> | ||
Line 44: | Line 57: | ||
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFCD96">00 00 00 00</TD><TD>0</TD><TD ALIGN=LEFT>unknown; always zero</TD></TR> | <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#FFCD96">00 00 00 00</TD><TD>0</TD><TD ALIGN=LEFT>unknown; always zero</TD></TR> | ||
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C8C864">1E 00 00 00</TD><TD>30</TD><TD ALIGN=LEFT>unknown; always the same</TD></TR> | <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C8C864">1E 00 00 00</TD><TD>30</TD><TD ALIGN=LEFT>unknown; always the same</TD></TR> | ||
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C8C864">68 01 00 00</TD><TD>360</TD><TD ALIGN=LEFT>unknown; always the same</TD></TR> | <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD BGCOLOR="#C8C864">68 01 00 00</TD><TD>360</TD><TD ALIGN=LEFT>unknown; always the same</TD></TR></TABLE> | ||
</TABLE> | |||
Revision as of 23:37, 29 December 2005
Main Page >> Oni Binary Data >> File Types >> BINA File >> Combat.BINA File
Raw hex | Translation | Meaning |
---|---|---|
43 4A 42 4F | OBJC | object |
B0 0D 00 00 | 35628 | 3504 bytes is the length of the following combat part from this position |
27 00 00 00 | 39 | identification number for the weapon classes; in every level the same; do not change it |
B4 00 00 00 | 180 | 180 bytes is the length of the following package (area edged in black) |
Below is a breakdown of the first package. |
Hex | Translation | Meaning |
54 42 4D 43 | CMBT | combat |
70 01 00 00 | 368 | unknown |
00 00 00 00 | 0 | unknown |
13 55 5F C3 | -223.332321 | x-position of ??? |
D4 A8 8E 41 | 17.832436 | y-position (height) of ??? |
C3 05 E9 C2 | -116.511253 | z-position of ??? |
00 00 00 00 | 0.000000 | rotation on the x-axis in degrees |
00 00 00 00 | 0.000000 | rotation on the y-axis in degrees |
00 00 00 00 | 0.000000 | rotation on the z-axis in degrees |
Stand_and_Fire | space for notes | |
00 00 00 00 | 0 | combat ID |
02 00 00 00 | 2 | unknown |
02 00 00 00 | 2 | unknown |
02 00 00 00 | 2 | unknown |
02 00 00 00 | 2 | unknown |
02 00 00 00 | 2 | unknown |
00 00 F0 42 | 120.000000 | maximal combat range; you can make it visible with the script command ai2_showcombatranges = 1 |
01 00 00 00 | 1 | unknown |
00 00 00 00 | 0 | unknown |
00 00 20 42 | 40.000000 | minimal combat range; you can make it visible with the script command ai2_showcombatranges = 1 |
00 00 48 43 | 200.000000 | unknown |
58 02 00 00 | 600 | unknown; always the same |
84 03 00 00 | 900 | unknown; always the same |
58 02 00 00 | 600 | unknown; always the same |
B0 04 00 00 | 1200 | unknown |
00 00 96 43 | 300.000000 | unknown |
00 00 A0 42 | 80.000000 | unknown; always the same |
00 00 00 00 | 0 | unknown; always zero |
1E 00 00 00 | 30 | unknown; always the same |
68 01 00 00 | 360 | unknown; always the same |