XML:Mtrl: Difference between revisions
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= | {{XML_File_Header | prev=M3GM | type=Mtrl | next=OBAN | name=Material}} | ||
==General information== | |||
* The XML on this page is compatible with OniSplit '''v0.9.61.0'''. | |||
* '''Mtrl*.oni''' files are global. (They can be found in AE/AEInstaller/vanilla/level0_Final.dat.) | |||
* They are used by [[XML:BINA/ONIE|ONIE]], [[XML:BINA/TMBD|TMBD]] and [[XML:ONCC#CBPM:_Character_Body_Part_Materials|CBPM]]. | |||
* Materials are specified solely by the file name, for example "Mtrl'''Armor'''.oni" | |||
* Every material has a parent material (except for "Default"), in order to organize the effects in ONIE. | |||
: For example: An effect is looked up from ONIE if a character get hit by a bullet. | |||
* '''Mtrl*.oni''' files are global. (They can be found in | :: Let's imagine the hit body part has Armor as its material. If there's no effect defined for Armor, the engine looks for the parent material, here Character. And if Character doesn't match, the effect from Default is chosen. | ||
* They are used by [[ | |||
* | |||
* Every material has a parent material (except for "Default") to organize effects in ONIE. | |||
: | |||
:: Let's imagine the hit body part has Armor as material. If there's no effect for Armor | |||
==XML structure== | |||
('''e.g.''' file name "Mtrl'''Armor'''.xml") | ('''e.g.''' file name "Mtrl'''Armor'''.xml") | ||
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||
Line 26: | Line 19: | ||
</Oni> | </Oni> | ||
==Vanilla material tree== | |||
{{Tree list}} | |||
*Default | |||
**Character | |||
***Armor | |||
***Cloth | |||
***Flesh | |||
***Shield | |||
****Super_Shield | |||
**Glass | |||
***Clear_Glass | |||
***Small_Glass | |||
***Tinted_Glass | |||
***Unbreak_Glass | |||
** Liquid | |||
**Mesh | |||
**Solid | |||
***Carpet | |||
***Hard | |||
****Metal | |||
*****Heavy_Metal | |||
*****Light_Metal | |||
*****Resonant_Metal | |||
****Stone | |||
*****Asphalt | |||
*****Concrete | |||
****Stucco | |||
***Loose_Ground | |||
****Dirt | |||
****Snow | |||
***Plastic | |||
***Soft | |||
{{Tree list/end}} | |||
{{XML}} | |||
Latest revision as of 20:31, 6 December 2023
Mtrl : Material | ||
---|---|---|
XML
M3GM << Other file types >> OBAN |
General information
- The XML on this page is compatible with OniSplit v0.9.61.0.
- Mtrl*.oni files are global. (They can be found in AE/AEInstaller/vanilla/level0_Final.dat.)
- They are used by ONIE, TMBD and CBPM.
- Materials are specified solely by the file name, for example "MtrlArmor.oni"
- Every material has a parent material (except for "Default"), in order to organize the effects in ONIE.
- For example: An effect is looked up from ONIE if a character get hit by a bullet.
- Let's imagine the hit body part has Armor as its material. If there's no effect defined for Armor, the engine looks for the parent material, here Character. And if Character doesn't match, the effect from Default is chosen.
XML structure
(e.g. file name "MtrlArmor.xml")
<?xml version="1.0" encoding="utf-8"?> <Oni> <Mtrl id="0"> <ParentMaterial>MtrlCharacter</ParentMaterial> </Mtrl> </Oni>
Vanilla material tree
- Default
- Character
- Armor
- Cloth
- Flesh
- Shield
- Super_Shield
- Glass
- Clear_Glass
- Small_Glass
- Tinted_Glass
- Unbreak_Glass
- Liquid
- Mesh
- Solid
- Carpet
- Hard
- Metal
- Heavy_Metal
- Light_Metal
- Resonant_Metal
- Stone
- Asphalt
- Concrete
- Stucco
- Metal
- Loose_Ground
- Dirt
- Snow
- Plastic
- Soft
- Character