OBD:ONLD: Difference between revisions
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{{OBD_File_Header | type=ONLD | prev=ONIA | next=ONLV | name=Oni Game Level Descriptor | family= | {{OBD_File_Header | type=ONLD | prev=ONIA | next=ONLV | name=Oni Game Level Descriptor | family=Level | align=center}} | ||
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{{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 00 | 0 | level 0 }} | {{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 00 | 0 | level 0 }} | ||
{{OBDtr| 0x08 | int16 |FFC8C8| 01 00 | 1 | current level number is… }} | {{OBDtr| 0x08 | int16 |FFC8C8| 01 00 | 1 | current level number is… }} | ||
{{OBDtr| 0x0A | int16 |FFFFC8| 02 00 | 2 | next level should be… | {{OBDtr| 0x0A | int16 |FFFFC8| 02 00 | 2 | next level should be… (ignored; Oni will pick the next highest level number no matter what you place here) }} | ||
{{OBDtr2|0x0C | char[64] |C8FFC8| TCTF-Training | name of the level; you'll find it in the list, when you load a level }} | {{OBDtr2|0x0C | char[64] |C8FFC8| TCTF-Training | name of the level; you'll find it in the list, when you load a level }} | ||
{{OBDtr| 0x4C | char[20] |C8FFFF| AD DE | dead | unused }} | {{OBDtr| 0x4C | char[20] |C8FFFF| AD DE | dead | unused }} | ||
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;Hardcoded level name | ;Hardcoded level name | ||
The name of Chapter 1, "Syndicate Warehouse", is hardcoded into the engine rather than coming from the ONLD. That's because [[{{C0}}]] and [[{{C1}}]] share level1_Final.dat, which means that the ONLD could only provide a name for one chapter or the other. The loser was Syndicate Warehouse; BWest hardcoded its name to appear in place of what would have been Save Point 1 of TCTF Training (and | The name of Chapter 1, "Syndicate Warehouse", is hardcoded into the engine rather than coming from the ONLD. That's because [[{{C0}}]] and [[{{C1}}]] share level1_Final.dat, which means that the ONLD could only provide a name for one chapter or the other. The loser was Syndicate Warehouse; BWest hardcoded its name to appear in place of what would have been Save Point 1 of TCTF Training (and shifted the numbering of the other save points down by one). The historical reason for this odd two-levels-in-one situation is that Combat Training was added to Oni in the final rushed month of development. | ||
{{OBD_File_Footer | type=ONLD | prev=ONIA | next=ONLV | name=Oni Game Level Descriptor | family= | {{OBD_File_Footer | type=ONLD | prev=ONIA | next=ONLV | name=Oni Game Level Descriptor | family=Level}} | ||
{{OBD}} | {{OBD}} |
Latest revision as of 21:27, 9 December 2023
|
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x00 | res_id | 01 D5 05 00 | 1493 | 01493-level_01.ONLD |
0x04 | lev_id | 01 00 00 00 | 0 | level 0 |
0x08 | int16 | 01 00 | 1 | current level number is… |
0x0A | int16 | 02 00 | 2 | next level should be… (ignored; Oni will pick the next highest level number no matter what you place here) |
0x0C | char[64] | TCTF-Training | name of the level; you'll find it in the list, when you load a level | |
0x4C | char[20] | AD DE | dead | unused |
- Hardcoded level name
The name of Chapter 1, "Syndicate Warehouse", is hardcoded into the engine rather than coming from the ONLD. That's because CHAPTER 00 . COMBAT TRAINING and CHAPTER 01 . TRIAL RUN share level1_Final.dat, which means that the ONLD could only provide a name for one chapter or the other. The loser was Syndicate Warehouse; BWest hardcoded its name to appear in place of what would have been Save Point 1 of TCTF Training (and shifted the numbering of the other save points down by one). The historical reason for this odd two-levels-in-one situation is that Combat Training was added to Oni in the final rushed month of development.
ONI BINARY DATA |
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ONIA << Other file types >> ONLV |
ONLD : Oni Game Level Descriptor |
Level file |