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::Damaging glass is in the Edition (hence the modded BINA3RAPglass_shard), but with a minor damage amount. There is no difference between what you call "glass collision" (or "improved physics") and "breakable glass". Glass particles are absolutely not involved here; it's all about explosive events (known as "glass charges") attached to body parts, either as standalone particles or as part of glows/contrails/whatever. Ultimately, such particles should be assigned to every body part that has enough momentum to break glass. This implies specifically modding particle tracks of every other TRAM in Oni, which is a lot of work. If custom particles are involved, this also implies setting up these particles and adding them to the [[ONCP]] of all the characters. I never attempted such an extensive mod: the glass-breaking combos I released to the public early on either used explosive dust (a dirty hack if there ever was one) or enabled glass-breaking for contrails, with no TRAM-specific or ONCP modding in either case. Loser apparently has tried to produce something more systematic, but "I" have yet to assess it and adapt it for a release of the Edition. --[[User:Geyser|geyser]] 05:22, 22 September 2008 (CEST) | ::Damaging glass is in the Edition (hence the modded BINA3RAPglass_shard), but with a minor damage amount. There is no difference between what you call "glass collision" (or "improved physics") and "breakable glass". Glass particles are absolutely not involved here; it's all about explosive events (known as "glass charges") attached to body parts, either as standalone particles or as part of glows/contrails/whatever. Ultimately, such particles should be assigned to every body part that has enough momentum to break glass. This implies specifically modding particle tracks of every other TRAM in Oni, which is a lot of work. If custom particles are involved, this also implies setting up these particles and adding them to the [[ONCP]] of all the characters. I never attempted such an extensive mod: the glass-breaking combos I released to the public early on either used explosive dust (a dirty hack if there ever was one) or enabled glass-breaking for contrails, with no TRAM-specific or ONCP modding in either case. Loser apparently has tried to produce something more systematic, but "I" have yet to assess it and adapt it for a release of the Edition. --[[User:Geyser|geyser]] 05:22, 22 September 2008 (CEST) | ||
[[Category:AE to-do]] | [[Category:AE to-do]] | ||
=Other= | |||
==Forgetful AI== | |||
:Only one AI remembers the location of Konoko, while the others go inactive: | |||
:http://edt.oni2.net/mov/1remembers.wmv | |||
:Also, its always the last AI that is spawned that remembers where Konoko is and attacks her. |
edits