XML:BINA/OBJC/CONS: Difference between revisions
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===general information=== | ===general information=== | ||
* The xml code on this page | * The xml code on this page was tested with onisplit version 0.9.61.0 and 0.9.82.0 | ||
* Y value of "chr_debug_characters = 1" doesn't need to be changed. | * Y value of "chr_debug_characters = 1" doesn't need to be changed. | ||
* Facing (Y rotation) needs to be changed by 180 degrees. | * Facing (Y rotation) needs to be changed by 180 degrees. | ||
* This console spawning doesn't include console geometry | * This console ''spawning'' doesn't include console geometry (see screenshot) unless it's done via [[XML:ONLV|ONLV]] level import. | ||
* '''BINACJBOConsole.oni''' is level specific. (It can be found in edition/GameDataFolder/level''XX''_... ) | * '''BINACJBOConsole.oni''' is level specific. (It can be found in edition/GameDataFolder/level''XX''_... ) | ||
* All consoles can be seen [http://ssg.oni2.net/subfold/consoles/ HERE.] | * All consoles can be seen [http://ssg.oni2.net/subfold/consoles/ HERE.] | ||
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===tags=== | ===tags=== | ||
{| class="wikitable" width=100% | |||
!width=280px| tag | |||
!width=60px| type | |||
! description | |||
|- | |||
| <?xml version="1.0" encoding="utf-8"?> | |||
| float, flag | |||
| Don't change this. | |||
: | |- | ||
: | | <Oni> | ||
| - | |||
| | |||
|- | |||
| <Objects> | |||
| - | |||
| | |||
: | |- | ||
| <CONS Id="..."> | |||
| integer | |||
| Use any number. No need to be unique. | |||
|- | |||
| <Header> | |||
| - | |||
| | |||
|- | |||
| <Flags> | |||
| flag | |||
| Gunk flags. Appears useless. | |||
|- | |||
| <Position> | |||
| float x3 | |||
| X Y Z position. For original consoles use Y=0 if ground plane is 0. | |||
|- | |||
| <Rotation> | |||
| float x3 | |||
| X Y Z rotation. chr_debug_characters = 1 shows the player's facing which can be used for console's Y value. X and Z should be 0. | |||
|- | |||
| <OSD> | |||
| - | |||
| | |||
|- | |||
|valign="top"| <Class> | |||
|valign="top"| link | |||
| Original consoles: | |||
: console_alarm | |||
: console_data | |||
: console0 | |||
: console_small_wu_roof | |||
For level import via [[XML:ONLV|xml master file]] use absolute/relative file path, e.g. ''consoles/console_data.oni'' | |||
|- | |||
| <ConsoleId> | |||
| integer | |||
| Can be used with BSL commands like "console_deactivate ''ID''". | |||
|- | |||
|valign="top"| <Flags> | |||
|valign="top"| flag | |||
| | |||
: None | |||
:: <Flags></Flags> also works; console will appear disabled. | |||
: InitialActive | |||
:: Console will appear enabled. | |||
: Punch | |||
:: Was used for TRAMKONOKOconsole_punch. | |||
: IsAlarm | |||
:: Alarm console. Used with alarm groups in CHAR. | |||
|- | |||
|valign="top"| <InactiveTexture> | |||
|valign="top"| char[63] | |||
| <font color="#777777">TXMP</font>file<font color="#777777">.oni</font> <font color="#777777">(don't use file prefix/suffix)</font> Image for disabled console. Examples: | |||
_con_ALARM_SLEEP / _con_USED / _con_used / _con_INACTIVE | |||
|- | |||
|valign="top"| <ActiveTexture> | |||
|valign="top"| char[63] | |||
| <font color="#777777">TXMP</font>file<font color="#777777">.oni</font> <font color="#777777">(don't use file prefix/suffix)</font> Image for enabled console. Examples: | |||
_con_ALARM_SLEEP / _con_INFO / _con_MTC_2 / _con_mtc_stairs / _con_MTCOM_DISH / _con_MTCOM_DISH | |||
|- | |||
|valign="top"| <TriggeredTexture> | |||
|valign="top"| char[63] | |||
| <font color="#777777">TXMP</font>file<font color="#777777">.oni</font> <font color="#777777">(don't use file prefix/suffix)</font> Image for used console. Examples: | |||
_con_ALARM_ON / _con_USED / _con_used / _con_MTC_DISHFLASH | |||
|- | |||
| <Events> | |||
| - | |||
| You can use multiple events. (int16 data field type) | |||
|- | |||
|valign="top"| <Script Function="call_this_BSL_function" /> | |||
|valign="top"| char[32] | |||
| Name of BSL function. For example if you use "call_this_BSL_function" here then write in BSL file: | |||
''func call_this_BSL_function | |||
{ | |||
dmsg "hi" | |||
}'' | |||
|- | |||
| <ActivateTurret TargetId="''Id''" /> | |||
| integer | |||
| | |||
|- | |||
| <DeactivateTurret TargetId="''Id''" /> | |||
| integer | |||
| | |||
|- | |||
| <ActivateConsole TargetId="''Id''" /> | |||
| integer | |||
| | |||
|- | |||
| <DeactivateConsole TargetId="''Id''" /> | |||
| integer | |||
| | |||
|- | |||
| <ActivateAlarm TargetId="''Id''" /> | |||
| integer | |||
| | |||
|- | |||
| <DeactivateAlaram TargetId="''Id''" /> | |||
| integer | |||
| | |||
|- | |||
| <ActivateTrigger TargetId="''Id''" /> | |||
| integer | |||
| | |||
|- | |||
| <DeactivateTrigger TargetId="''Id''" /> | |||
| integer | |||
| | |||
|- | |||
| <LockDoor TargetId="''Id''" /> | |||
| integer | |||
| | |||
|- | |||
| <UnlockDoor TargetId="''Id''" /> | |||
| integer | |||
| | |||
|} | |||
{{XML}} | {{XML}} |
Revision as of 17:08, 11 March 2013
CONS : Console spawn collection | ||
---|---|---|
XML
AKEV << Other file types >> CONS TMBD << Other BINA >> ONIE CHAR << Other OBJC >> CMBT |
general information
- The xml code on this page was tested with onisplit version 0.9.61.0 and 0.9.82.0
- Y value of "chr_debug_characters = 1" doesn't need to be changed.
- Facing (Y rotation) needs to be changed by 180 degrees.
- This console spawning doesn't include console geometry (see screenshot) unless it's done via ONLV level import.
- BINACJBOConsole.oni is level specific. (It can be found in edition/GameDataFolder/levelXX_... )
- All consoles can be seen HERE.
- Activation tolerances - player must fullfill following requirements before he can use the console:
- a distance of 10 or less (world units)
- a distance of -2 or less (e.g. you can't activate console while standing inside or behind it)
- a facing of 1,22173 radians (ca. 70°) or less
- a sideways distance of 8 or less
- a height of 8 or less (pelvis height - console height)
file structure
<?xml version="1.0" encoding="utf-8"?> <Oni> <Objects> [...] </Objects> </Oni>
[...] means at least one console. Paste all console data into there (this includes <CONS Id="..."> and </CONS> tag).
example
<CONS Id="8179"> <Header> <Flags>Locked Gunk</Flags> <Position>-1354.927 45 860.053</Position> <Rotation>180.000015 0 180.000015</Rotation> </Header> <OSD> <Class>console0</Class> <ConsoleId>2</ConsoleId> <Flags>Active</Flags> <InactiveTexture>_con_INACTIVE</InactiveTexture> <ActiveTexture>_con_MTCOM_DISH</ActiveTexture> <TriggeredTexture>_con_MTC_DISHFLASH</TriggeredTexture> <Events> <Script Function="fconsole_ok" /> </Events> </OSD> </CONS>
tags
tag | type | description |
---|---|---|
<?xml version="1.0" encoding="utf-8"?> | float, flag | Don't change this. |
<Oni> | - | |
<Objects> | - | |
<CONS Id="..."> | integer | Use any number. No need to be unique. |
<Header> | - | |
<Flags> | flag | Gunk flags. Appears useless. |
<Position> | float x3 | X Y Z position. For original consoles use Y=0 if ground plane is 0. |
<Rotation> | float x3 | X Y Z rotation. chr_debug_characters = 1 shows the player's facing which can be used for console's Y value. X and Z should be 0. |
<OSD> | - | |
<Class> | link | Original consoles:
For level import via xml master file use absolute/relative file path, e.g. consoles/console_data.oni |
<ConsoleId> | integer | Can be used with BSL commands like "console_deactivate ID". |
<Flags> | flag |
|
<InactiveTexture> | char[63] | TXMPfile.oni (don't use file prefix/suffix) Image for disabled console. Examples:
_con_ALARM_SLEEP / _con_USED / _con_used / _con_INACTIVE |
<ActiveTexture> | char[63] | TXMPfile.oni (don't use file prefix/suffix) Image for enabled console. Examples:
_con_ALARM_SLEEP / _con_INFO / _con_MTC_2 / _con_mtc_stairs / _con_MTCOM_DISH / _con_MTCOM_DISH |
<TriggeredTexture> | char[63] | TXMPfile.oni (don't use file prefix/suffix) Image for used console. Examples:
_con_ALARM_ON / _con_USED / _con_used / _con_MTC_DISHFLASH |
<Events> | - | You can use multiple events. (int16 data field type) |
<Script Function="call_this_BSL_function" /> | char[32] | Name of BSL function. For example if you use "call_this_BSL_function" here then write in BSL file:
func call_this_BSL_function { dmsg "hi" } |
<ActivateTurret TargetId="Id" /> | integer | |
<DeactivateTurret TargetId="Id" /> | integer | |
<ActivateConsole TargetId="Id" /> | integer | |
<DeactivateConsole TargetId="Id" /> | integer | |
<ActivateAlarm TargetId="Id" /> | integer | |
<DeactivateAlaram TargetId="Id" /> | integer | |
<ActivateTrigger TargetId="Id" /> | integer | |
<DeactivateTrigger TargetId="Id" /> | integer | |
<LockDoor TargetId="Id" /> | integer | |
<UnlockDoor TargetId="Id" /> | integer |