OBD:BINA/OBJC/MELE/THUG: Difference between revisions
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The other four are right next to one another, which allows for creating 4 thug-like profiles, or 3 comguy-like profiles, or 2 big profiles, or 1 super-giant melee profile... | The other four are right next to one another, which allows for creating 4 thug-like profiles, or 3 comguy-like profiles, or 2 big profiles, or 1 super-giant melee profile... | ||
{{OBD}} |
Revision as of 00:02, 18 July 2010
There are five (5) melee profiles intended for use with "thugs" (character classes using the thug_animations.TRAC animation collection). They are :
- THUG_Air
- THUG_Mfg
- THUG_Neuro
- THUG_Pow
- THUG_Wh
THUG_Air is stored towards the front of the Melee Profile object collection, and the other 4 are packed next to each other, later on. All 5 profiles are absolutely equivalent.
Profile header
- Backgound color
- Silver : same for all melee profiles
|
Attack techniques
Punch_Cmbo
- Technique parameters
- 1
- 80
- 10
- 0
- Moves
- Position:Close Forward (16:12)
- 0.0
- 15.0
- 5.0
- Attack:P (0:0)
- Attack:P P (0:1)
- Attack:P P P (0:2)
- Maneuver:Pause (32:4)
- 0.7
Kick_Cmbo
- Technique parameters
- 0
- 60
- 10
- 0
- Moves
- Position:Close Forward (16:12)
- 0.0
- 15.0
- 5.0
- Attack:K (0:19)
- Attack:K K (0:20)
- Maneuver:Pause (32:4)
- 0.7
Running Punch
- Technique parameters
- 0
- 60
- 10
- 0
- Moves
Kick_Stagger
- Technique parameters
- 0
- 30
- 10
- 240
- Moves
- Position:Close Forward (16:12)
- 6.0
- 15.0
- 5.0
- Attack:KF (0:23)
- Attack:K (0:19)
- Attack:K K (0:20)
- Maneuver:Pause (32:4)
- 0.7
Two Fisted Smash
- Technique parameters
- 0
- 30
- 10
- 240
- Moves
- Position:Close Forward (16:12)
- 0.0
- 10.0
- 4.0
- Attack:PF (0:4)
- Attack:P (0:0)
- Attack:P P (0:1)
- Maneuver:Pause (32:4)
- 0.7
Uppercut Punch
- Technique parameters
- 0
- 10
- 10
- 360
- Moves
Low Kick
- Technique parameters
- 0
- 1
- 10
- 180
- Moves
Circle Left
- Technique parameters
- 0
- 1
- 10
- 180
- Moves
- Maneuver:Circle Left (32:2)
- 0.5
- 0.0
- 270.0
Circle Right
- Technique parameters
- 0
- 1
- 10
- 180
- Moves
- Maneuver:Circle Right (32:3)
- 0.5
- 0.0
- 90.0
Taunt
- Technique parameters
- 1
- 1
- 10
- 900
- Moves
- Maneuver:Random Stop (32:8)
- 85.0
- Maneuver:Taunt (32:7)
- 1.1
Evade techniques
Roll Forward
- Technique parameters
- 0
- 80
- 10
- 0
- Moves
- Evade:Roll Forwards (48:16)
Maneuver techniques
Pause
- Technique parameters
- 0
- 80
- 10
- 0
- Moves
Circle Left
- Technique parameters
- 0
- 40
- 10
- 300
- Moves
- Maneuver:Circle Left (32:2)
- 0.8
- 120.0
- 0.0
Circle Right
- Technique parameters
- 0
- 40
- 10
- 300
- Moves
- Maneuver:Circle Right (32:3)
- 0.8
- 120.0
- 0.0
Retreat
- Technique parameters
- 0
- 20
- 10
- 0
- Moves
Advance
- Technique parameters
- 0
- 10
- 10
- 300
- Moves
Notes
Unused moves
No unused moves for thugs.
Misc
The ONCC lookup doesn't seem critical to the functioning of a melee profile any more. Thus, the 5 melee profiles are completely redundant.
It is possible to keep only one or two original thug profiles, and to overwrite the remaining ones with new melee profile data. THUG_Air is set apart from the other 4, so it's best left as is.
The other four are right next to one another, which allows for creating 4 thug-like profiles, or 3 comguy-like profiles, or 2 big profiles, or 1 super-giant melee profile...