OBD:Oni Binary Data: Difference between revisions
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Latest revision as of 04:04, 19 May 2024
- If you want an introduction to modding for beginners, you should read Introduction to modding.
The OBD namespace is devoted to documenting Oni's binary data (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as hexadecimal, pointers, and endianness is a prerequisite. Everything about the game's file formats is intended to be documented here, but the core of the Oni Binary Database is the information on resource types ("File types" in the directory below). Note that the XML namespace documents the resource types in a way which is more modding-oriented and modder-friendly.
This database's information has been used by modders in such projects as:
The knowledge documented here was also used to develop modding tools such as:
Knowledge base
Instance file format | About .dat files |
Raw/separate file format | About .raw & .sep files |
persist.dat | The save-game file |
File types | Resource types such as ONCC, TRAM, etc. |
Data types | The format of the integers, floats, etc. in the resources |
Globalization | Duplication and false duplicates in the resources |
Localizations | Non-English versions of Oni |
Versions | Database of all releases' level files |
Text encoding | Variant text encodings found in localizations |
Oni 2 game data | About the Angel Studios dev build |
External Links
- Oni Stuff is the original database of Oni's resource types, source for much of this wiki's OBD. It also contains information which has never been ported to the wiki such as flag locations and data on every character spawned in each level.