OBD:Mtrl: Difference between revisions

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http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/mtrl_all.gif
http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/mtrl_all.gif
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{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0
{{Table}}
|- ALIGN=CENTER BGCOLOR="#FFDDBB"
{{OBDth}}
| WIDTH=15% | <B>Hex</B>
{{OBDtr|0x00|res_id|FF0000|01 '''E5 0F 00|4069|04069-Armor.Mtrl}}
| WIDTH=15% | <B>Translation</B>
{{OBDtr|0x04|lev_id|FFFF00|01 00 00 '''00|0|level 0}}
| WIDTH=70% | <B>Meaning</B>
{{OBDtr|0x08|int16|FFC8C8|FF FF|-1|unknown}}
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
{{OBDtr|0x0A|unused[6]|FFFFC8|AD DE|dead|unused}}
| BGCOLOR="#FF0000" | 01 E5 0F 00
{{OBDtr|0x10|res_id|C8FFC8|01 '''E6 0F 00|4070|link to parent [[Mtrl]]: 04070-Character.Mtrl}}
| 4069
{{OBDtr|0x14|unused[12]|C8FFFF|AD DE|dead|unused}}
| ALIGN=LEFT | 04069-Armor.Mtrl
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFFF00" | 01 00 00 00
| 0
| ALIGN=LEFT | level 0
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8C8" | FF FF
| unknown
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFFFC8" | AD DE
| dead
| ALIGN=LEFT | not used
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C8FFC8" | 01 E6 0F 00
| 4070
| ALIGN=LEFT | link to 04070-Character.Mtrl
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C8FFFF" | AD DE
| dead
| ALIGN=LEFT | not used
|}
|}



Revision as of 14:22, 15 August 2007

ONI BINARY DATA
M3GM << Other file types >> OBAN
Mtrl : Material
switch to XML:Mtrl page
Overview @ Oni Stuff
OBD.png

All local Mtrl files are 0 byte files, so the global ones are looked up by name.

Level 0 contains 30 materials (see below for the tree).

mtrl_all.gif

Offset Type Raw Hex Value Description
0x00 res_id 01 E5 0F 00 4069 04069-Armor.Mtrl
0x04 lev_id 01 00 00 00 0 level 0
0x08 int16 FF FF -1 unknown
0x0A unused[6] AD DE dead unused
0x10 res_id 01 E6 0F 00 4070 link to parent Mtrl: 04070-Character.Mtrl
0x14 unused[12] AD DE dead unused


Mtrl usage
The materials are looked up from the ONIE and TMBD BINA as well as from CBPM and maybe a few other places ^^
Mtrl tree
  • Default [5]
    • Character [4]
      1. Armor [0]
      2. Cloth [0]
      3. Flesh [0]
      4. Shield [1]
        • Super_Shield [0]
    • Glass [4]
      1. Clear_Glass [0]
      2. Small_Glass [0]
      3. Tinted_Glass [0]
      4. Unbreak_Glass [0]
    • Liquid [0]
    • Mesh [0]
    • Solid [4]
      1. Carpet [0]
      2. Hard [3]
        • Metal [3]
          • Heavy_Metal
          • Light_Metal
          • Resonant_Metal
        • Stone [2]
          • Asphalt
          • Concrete
        • Stucco [0]
      3. Loose_Ground [2]
        • Dirt [0]
        • Snow [0]
      4. Plastic [0]



ONI BINARY DATA
M3GM << Other file types >> OBAN
Mtrl : Material
General file