User talk:Iritscen: Difference between revisions
m (re:ahem)  | 
				m (Re: That Multiplayer Oni Hack?)  | 
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:Oh, and don't copy one page to another location - move it.  | :Oh, and don't copy one page to another location - move it.  | ||
::[[User:Geyser|geyser]] 17:20, 16 January 2008 (CET)  | ::[[User:Geyser|geyser]] 17:20, 16 January 2008 (CET)  | ||
----  | |||
'''Who here was involved with that effort to hack multiplayer into Oni?'''  | |||
:Memory search: Alloc, Kumo, typhen (leader) and me.  | |||
:Programs: typhen (Onyx/OnyxPatcher), neonew (OniHook)  | |||
'''How was the multiplayer actually supposed to get implemented into Oni?'''  | |||
:Overwrite the memory at runtime.  | |||
'''How much was accomplished?'''  | |||
:Some memory findings (pointers, player/enemy values, ...). (All?) results are stored [http://oniplayer.oni2.net/contents/whatsdone/found_stuff.php here] (Used program: [http://en.wikipedia.org/wiki/Tsearch TSearch]).  | |||
'''What were the obstacles?'''  | |||
:Working in the memory in general  | |||
:Find the pointers (because the pointer position varies from OS to OS and from level to level).  | |||
:Time (as usual).  | |||
----  | |||
typhen stopped his efforts on the project in August of 2005 for real life (girlfriend).  | |||
:[[User:Ssg|Ssg]] 00:25, 15 February 2008 (CET)  | |||
Revision as of 23:25, 14 February 2008
- About your edits of Main Page, they're quite welcome, but:
 - Normally you're supposed to make "proposals" in Talk:Main_Page
 - I also think that the main page shouldn't be an exhaustive list.
 - It was already too long to start with: it needs to be lighter.
 - Typically, this can be done with a tabulated layout.
- geyser 17:18, 16 January 2008 (CET)
 
 - Oh, and don't copy one page to another location - move it.
- geyser 17:20, 16 January 2008 (CET)
 
 
Who here was involved with that effort to hack multiplayer into Oni?
- Memory search: Alloc, Kumo, typhen (leader) and me.
 - Programs: typhen (Onyx/OnyxPatcher), neonew (OniHook)
 
How was the multiplayer actually supposed to get implemented into Oni?
- Overwrite the memory at runtime.
 
How much was accomplished?
- Some memory findings (pointers, player/enemy values, ...). (All?) results are stored here (Used program: TSearch).
 
What were the obstacles?
- Working in the memory in general
 - Find the pointers (because the pointer position varies from OS to OS and from level to level).
 - Time (as usual).
 
typhen stopped his efforts on the project in August of 2005 for real life (girlfriend).
- Ssg 00:25, 15 February 2008 (CET)