OBD:BINA: Difference between revisions
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<== BINA ==>
Binary data - Start file
<== BINA ==>
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[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File | [[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File types]] >> BINA | ||
<CENTER>[[OBD:AKVA|<==]] <FONT SIZE=5>BINA | <CENTER>[[OBD:AKVA|<==]] <FONT SIZE=5>BINA</FONT> [[OBD:CBPI|==>]]<BR> | ||
<FONT SIZE=2>Binary | <FONT SIZE=2>Binary data - Start file</FONT></CENTER> | ||
Line 19: | Line 19: | ||
The following table shows the raw file parts of the different | The following table shows the raw file parts of the different BINA files. The crosses show which BINA are present in what level. | ||
<TABLE BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"> | <TABLE BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"> | ||
<TR ALIGN=CENTER BGCOLOR="#FFDDBB" VALIGN=TOP><TD WIDTH=25%><B>BINA | <TR ALIGN=CENTER BGCOLOR="#FFDDBB" VALIGN=TOP><TD WIDTH=25%><B>BINA file \ Level</B></TD><TD WIDTH=5%><B>0</B></TD><TD WIDTH=5%><B>1</B></TD><TD WIDTH=5%><B>2</B></TD><TD WIDTH=5%><B>3</B></TD><TD WIDTH=5%><B>4</B></TD><TD WIDTH=5%><B>6</B></TD><TD WIDTH=5%><B>8</B></TD><TD WIDTH=5%><B>9</B></TD><TD WIDTH=5%><B>10</B></TD><TD WIDTH=5%><B>11</B></TD><TD WIDTH=5%><B>12</B></TD><TD WIDTH=5%><B>13</B></TD><TD WIDTH=5%><B>14</B></TD><TD WIDTH=5%><B>18</B></TD><TD WIDTH=5%><B>19</B></TD></TR> | ||
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>3D-Particles</TD><TD>X</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD></TR> | <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>3D-Particles</TD><TD>X</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD></TR> | ||
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Combat | <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Combat|Combat]]</TD><TD>X</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD></TR> | ||
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>Impact_Effects</TD><TD>X</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD></TR> | <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>Impact_Effects</TD><TD>X</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD></TR> | ||
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Melee_Profile | <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Melee_Profile|Melee_Profile]]</TD><TD>X</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD></TR> | ||
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>DBAS (unknown)</TD><TD>X</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD></TR> | <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>DBAS (unknown)</TD><TD>X</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD></TR> | ||
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Texture_Materials | <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Texture_Materials|Texture_Materials]]</TD><TD>X</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD></TR> | ||
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Character | <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Character|Character]]</TD><TD> </TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR> | ||
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Console | <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Console|Console]]</TD><TD> </TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD> </TD><TD> </TD><TD>X</TD><TD>X</TD><TD>X</TD></TR> | ||
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Door | <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Door|Door]]</TD><TD> </TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR> | ||
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Flag | <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Flag|Flag]]</TD><TD> </TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR> | ||
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Furniture | <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Furniture|Furniture]]</TD><TD> </TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR> | ||
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Neutral | <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Neutral|Neutral]]</TD><TD> </TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR> | ||
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Particle | <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Particle|Particle]]</TD><TD> </TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR> | ||
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Patrol_Path | <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Patrol_Path|Patrol_Path]]</TD><TD> </TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR> | ||
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:PowerUp | <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/PowerUp|PowerUp]]</TD><TD> </TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR> | ||
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Sound | <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Sound|Sound]]</TD><TD> </TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR> | ||
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Trigger_Volume | <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Trigger_Volume|Trigger_Volume]]</TD><TD> </TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR> | ||
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Trigger | <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Trigger|Trigger]]</TD><TD> </TD><TD>X</TD><TD>X</TD><TD> </TD><TD> </TD><TD>X</TD><TD>X</TD><TD> </TD><TD> </TD><TD>X</TD><TD> </TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR> | ||
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Turret | <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Turret|Turret]]</TD><TD> </TD><TD> </TD><TD>X</TD><TD> </TD><TD> </TD><TD> </TD><TD>X</TD><TD> </TD><TD> </TD><TD>X</TD><TD> </TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR> | ||
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Weapon | <TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Weapon|Weapon]]</TD><TD> </TD><TD> </TD><TD> </TD><TD>X</TD><TD> </TD><TD> </TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD> </TD><TD> </TD><TD>X</TD><TD>X</TD></TR> | ||
</TABLE> | </TABLE> | ||
<HR> | <HR> | ||
<CENTER>[[OBD:AKVA|<==]] <B>BINA | <CENTER>[[OBD:AKVA|<==]] <B>BINA</B> [[OBD:CBPI|==>]]</CENTER> | ||
<HR> | <HR> | ||
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File | [[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File types]] >> BINA |
Revision as of 23:48, 29 December 2005
Main Page >> Oni Binary Data >> File types >> BINA
Binary data - Start file
Hex | Translation | Meaning |
01 67 23 00 | 9063 | 09063-CJBOCharacter.BINA |
01 00 00 06 | 3 | level 3 |
34 8B 00 00 | 35636 | This is the size of the part in the raw file in bytes. |
40 DD E4 00 | E4 DD 40 | At this line begins the part in the raw file. |
AD DE | dead | not used |
The following table shows the raw file parts of the different BINA files. The crosses show which BINA are present in what level.
BINA file \ Level | 0 | 1 | 2 | 3 | 4 | 6 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 18 | 19 |
3D-Particles | X | ||||||||||||||
Combat | X | ||||||||||||||
Impact_Effects | X | ||||||||||||||
Melee_Profile | X | ||||||||||||||
DBAS (unknown) | X | ||||||||||||||
Texture_Materials | X | ||||||||||||||
Character | X | X | X | X | X | X | X | X | X | X | X | X | X | X | |
Console | X | X | X | X | X | X | X | X | X | X | X | X | |||
Door | X | X | X | X | X | X | X | X | X | X | X | X | X | X | |
Flag | X | X | X | X | X | X | X | X | X | X | X | X | X | X | |
Furniture | X | X | X | X | X | X | X | X | X | X | X | X | X | X | |
Neutral | X | X | X | X | X | X | X | X | X | X | X | X | X | X | |
Particle | X | X | X | X | X | X | X | X | X | X | X | X | X | X | |
Patrol_Path | X | X | X | X | X | X | X | X | X | X | X | X | X | X | |
PowerUp | X | X | X | X | X | X | X | X | X | X | X | X | X | X | |
Sound | X | X | X | X | X | X | X | X | X | X | X | X | X | X | |
Trigger_Volume | X | X | X | X | X | X | X | X | X | X | X | X | X | X | |
Trigger | X | X | X | X | X | X | X | X | X | ||||||
Turret | X | X | X | X | X | X | X | ||||||||
Weapon | X | X | X | X | X | X | X | X |
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