AE:Trailer: Difference between revisions

filling in some more
(completed the list a bit, now let's see some footage)
(filling in some more)
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::[[User:Geyser|geyser]] 00:48, 28 July 2008 (CEST)
::[[User:Geyser|geyser]] 00:48, 28 July 2008 (CEST)
;Basic idea for the footage
;Basic idea for the footage
:Two sections: original Oni footage and Edition footage. There should be more than enough footage for the original Oni (e.g., ZDLO's Fighting School and stealth tactics, grenade jumping, some unmodded Serious Konoko stuff, maybe snippets from Resurrection or a few anthological screenshots).
:Two sections: original Oni footage and Edition footage. There should be more than enough footage for the original Oni (e.g., ZDLO's Fighting School and stealth tactics, grenade jumping, parkouring, maybe snippets from Resurrection or a few anthological screenshots).
:As for the Edition part, the basic idea is a sequence of feature highlights à la 1999 trailer, each highlight rather short, announced by similar-looking full-screen titles. Before and after the systematic highlights, there can be intense mixed-bag sections.
:As for the Edition part, the basic idea is a sequence of feature highlights à la 1999 trailer, each highlight rather short, announced by similar-looking full-screen titles. Before and after the systematic highlights, there can be intense mixed-bag sections.
;General advice
;General advice
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:Content doesn't necessary have to be in-game Oni (can be an external render or an editor view), as long as it looks good.
:Content doesn't necessary have to be in-game Oni (can be an external render or an editor view), as long as it looks good.
:Animated video is not a must (e.g., an ultra-quick slideshow is fine). Varied viewing angles and camera effects welcome.
:Animated video is not a must (e.g., an ultra-quick slideshow is fine). Varied viewing angles and camera effects welcome.
:A very nice setting for fights are the foggy rooms in {{C|11}}: the characters disturb the fog as they move, which is a feast for the eyes; plus, the rooms themselves have nice colors and shapes
;Specific scene ideas
;Specific scene ideas
*Mixed-bag (spanning first "verse" and "chorus" of NOLTT, and maybe the last chorus as well)
*Mixed-bag (spanning first "verse" and "chorus" of NOLTT, and maybe the last chorus as well)
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**characters appearing where they don't belong (globalization)
**characters appearing where they don't belong (globalization)
**animated consoles (those are easy to do, but easily overlooked)
**animated consoles (those are easy to do, but easily overlooked)
**fighting doppelgänger Mukades
**modded parkouring
**Konoko pointing the gun at the secretary in One Small Mistake
**...
**...
*Developer mode
*Developer mode
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**brutal Konoko (possibly with other ONCC) pwning the player (e.g., block-circle-backbreak, but ***pleeeeeeease***, not in the Warehouse!)
**brutal Konoko (possibly with other ONCC) pwning the player (e.g., block-circle-backbreak, but ***pleeeeeeease***, not in the Warehouse!)
**dodging fire spreads and projectiles (preferably in a realistic-looking situation, e.g., {{C|5}} SP1)
**dodging fire spreads and projectiles (preferably in a realistic-looking situation, e.g., {{C|5}} SP1)
**dodging grenades or Screamers: e.g., in the atrium of {{C|9}} for best results (the closer to the origin, the better)
**...
**...
*Alarm logic
*Alarm logic
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*Consolidated plot
*Consolidated plot
**black Strikers (aka Muro's pets): a good spot is at the end of {{C|7}}
**black Strikers (aka Muro's pets): a good spot is at the end of {{C|7}}
**Casey (challenging Konoko in the training course, or fighting alongside her at the Warehouse)
**Comguy ninja (maybe just a few of those in a combat stance), Kojiro facing Mai...
**Casey (challenging Konoko in the training course, or fighting alongside her; the {{C|2}} intro is a good setting to introduce him)
**BGI troopers (black Halo Spartans with phase cloaks, heavy weaponry and electric melee)
**BGI troopers (black Halo Spartans with phase cloaks, heavy weaponry and electric melee)
**BGI executives (men in black; trivially retextured male scientists; weird eyes optional)
**BGI executives (men in black; trivially retextured male scientists; weird eyes optional)
**DeLorean again? ^_^ (I even have a BGI HQ building... maybe worth an editor shot of two)
**DeLorean again? ^_^ (I even have a BGI HQ building... maybe worth an editor shot of two)
**a horde of Screamers homing in on Mai (e.g., in Hasegawa's room)
**Iron Demon (the best we can do is editor shots of either model, preferably the Walker)
**Iron Demon (the best we can do is editor shots of either model, preferably the Walker)
**...
**...