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:''This page is for listing the staff who worked on Oni for Bungie. To see a list of companies that hold/held rights to Oni, see [[ | :''This page is for listing the staff who worked on Oni for Bungie. To see a list of companies that hold/held rights to Oni, see [[Rights|here]].'' | ||
This information is the same as the staff credits transcribed from the game's text [[Quotes/Credits|here]], but alphabetized. | This information is the same as the staff credits transcribed from the game's text [[Quotes/Credits|here]], but alphabetized. |
Revision as of 20:09, 17 April 2009
- This page is for listing the staff who worked on Oni for Bungie. To see a list of companies that hold/held rights to Oni, see here.
This information is the same as the staff credits transcribed from the game's text here, but alphabetized.
An interview was conducted during Oni's development with a number of key staff, and the full text is found here. The specific page for each person, if they were interviewed, is also listed beside their name below.
Information about the staff after Oni is found at the Bungie Staff Tracker archive, at Bungie Sightings.
Design Credits
- Steve Abeyta (interview at Oni Central)
- Character animation (yes, all of it)
- AIC CO., Ltd.
- Anime cutscenes
- Kevin Armstrong (interview at Oni Central)
- Programmer (networking, UI, sound)
- Tom Blakemore
- Additional sound design
- Chris Butcher
- Programmer (rewrote AI based on Dunki's routines, creating the ai2_ calls; also, particles)
- Hamilton Chu
- Producer (Story)
- Quinn Dunki
- Programmer (laid basis for AI with her ai_ routines, left before Oni's completion)
- Dave Dunn (interview at Oni Central)
- Architect (Level and lighting design), Story
- Michael Evans (interview at Oni Central)
- Animation programmer, Project Lead, Engineering (Programming) Lead
- Alex Gray
- Story
- Bryen Hensley
- Additional sound design
- Chris Hughes (interview at Oni Central)
- Character modeling and texturing, object modeling and texturing, level modeling, additional concept art
- Ryan Hylland
- Testing Lead
- Hardy LeBel (interview at Oni Central) (interview at InsideMacGames)
- Design Lead, Story
- Chris Lee
- Level texturing, Lighting design
- Craig Mullins
- Not on the staff, but he drew this promo art for Oni, this one later on, and has generally drawn art for Bungie since 1993 (Pathways into Darkness)
- Ben Nunez
- 2D artist (probably supplementing Lorraine's work)
- Marty O'Donnell
- Sound & Music Lead (& misc. voices)
- Alex Okita (interview at Oni Central)
- Concept artist, object modeling and texturing, particle system artist, 2D artist (left not long before Oni released)
- Brent Pease (interview at Oni Central)
- Project coordinator, engineer (programmer) (left before Oni's completion)
- Chris Porter (interview at Oni Central)
- Game designer
- Lorraine Reyes McLees
- Artist, responsible for most of the promotional and in-game artwork, and for out-of-game content (main menu, mission screens)
- Michael Salvatori and Power of Seven
- Original music, additional sound design
- Alexander Seropian (interview about Wideload)
- Executive Producer
- Stefan Sinclair
- Programmer (OpenGL)
- Joseph Staten
- Game design
- Sean Turbitt (interview at Oni Central)
- Architect (Level design)
- Jay Weinland
- Additional sound design
- Michael Wu
- Game design
Voice Credits
There is a page devoted to gleaning what info we can about each of the following voice actors. The alphabetical credits are as follows.
- George Adams
- Barabas
- Anne Bowerman
- Shinatama
- Kevin Gudahl
- Mukade
- Amanda Winn Lee
- Konoko
- Kurt Naebig
- Muro
- Bob O'Donnell
- Dr. Kerr
- Pete Stacker
- Griffin
- Norm Woodel
- Dr. Hasegawa
- Additional Voices
- Hamilton "sir" Chu
- Marty O'Donnell
- Mickey O'Donnell
- Joseph Staten
- Doug Zartman