OBD:SNDD: Difference between revisions
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{{OBDtr| 0x00 | res_id   |FF0000| 01 D7 08 00 | 2263      | 02263-comguy_dth2.aif.SNDD }}  | {{OBDtr| 0x00 | res_id   |FF0000| 01 D7 08 00 | 2263      | 02263-comguy_dth2.aif.SNDD }}  | ||
{{OBDtr| 0x04 | lev_id   |FFFF00| 01 00 00 06 | 3         | level 3 }}  | {{OBDtr| 0x04 | lev_id   |FFFF00| 01 00 00 06 | 3         | level 3 }}  | ||
{{OBDtr| 0x08 | block[  | {{OBDtr| 0x08 | int32    |FFC8C8| 08 00 00 00 | 8         | flags  | ||
:1 -   | |||
:2 -   | |||
:4 -   | |||
:8 - ADPCM compressed }}  | |||
{{OBDtr| 0x08 | block[50]|FFC8C8|        |      | [[OBD:SNDD/wav|wav header]] }}  | |||
{{OBDtr| 0x3E | int16    |FFFFC8| 37 00       | 55        | duration in 1/60 seconds }}  | {{OBDtr| 0x3E | int16    |FFFFC8| 37 00       | 55        | duration in 1/60 seconds }}  | ||
{{OBDtr| 0x40 | int32    |C8FFC8| 56 28 00 00 | 10326     | size of the part in the raw file in bytes }}  | {{OBDtr| 0x40 | int32    |C8FFC8| 56 28 00 00 | 10326     | size of the part in the raw file in bytes }}  | ||
Revision as of 09:51, 9 July 2009
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dat
There are 2 different formats used by the SNDD files.
PC retail
Below is the dat file part used in the PC retail version.
| Offset | Type | Raw Hex | Value | Description | 
|---|---|---|---|---|
| 0x00 | res_id | 01 D7 08 00 | 2263 | 02263-comguy_dth2.aif.SNDD | 
| 0x04 | lev_id | 01 00 00 06 | 3 | level 3 | 
| 0x08 | int32 | 08 00 00 00 | 8 | flags
  | 
| 0x08 | block[50] | wav header | ||
| 0x3E | int16 | 37 00 | 55 | duration in 1/60 seconds | 
| 0x40 | int32 | 56 28 00 00 | 10326 | size of the part in the raw file in bytes | 
| 0x44 | offset | 20 10 59 00 | 00 59 10 20 | at this position starts the part in the raw file | 
| 0x48 | char[24] | AD DE | dead | unused | 
PC demo and Mac
The Mac version and the PC demo version use a simpler format. It appears that there is no support for different sample rates (all sounds are sampled at 22050 Hz).
| Offset | Type | Raw Hex | Value | Description | 
|---|---|---|---|---|
| 0x00 | res_id | 01 D6 08 00 | 2262 | 02262-comguy_dth2.aif.SNDD | 
| 0x04 | lev_id | 01 00 00 06 | 3 | level 3 | 
| 0x08 | int32 | 01 00 00 00 | 1 | "number of channels" (can be 1 for 1 channel or 3 for 2 channels) | 
| 0x0C | int32 | 37 00 00 00 | 55 | duration in 1/60 seconds | 
| 0x10 | int32 | 5E 2A 00 00 | 10846 | size of the part in the raw file in bytes | 
| 0x14 | offset | 00 B1 01 00 | 00 01 B1 00 | at this position starts the part in the raw file | 
| 0x18 | char[8] | AD DE | dead | unused | 
raw
The raw data part of a SNDD file contains the actual audio samples without any other headers.
export and import
To create a wav/aif file one needs to write a file header like below and then write the contents of the raw data part.
WAV files
- Write "RIFF"
 - add the size of the part in the raw file + 70 bytes
 - write "WAVE"
 - write "fmt "
 - add the wav header + change its first byte from 8 to 32
 - write "data"
 - add the size of the part in the raw file
 - add the raw file data
 - save it as a wav file.
 
| Offset | Type | Raw Hex | Value | Description | 
|---|---|---|---|---|
| Complete ADPCM wav format header (black outline) | ||||
| 0x00 | char[4] | 52 49 46 46 | RIFF | identifier for the "IBM/Microsoft RIFF" standard | 
| 0x04 | int32 | 9C 28 00 00 | 10396 | size of the file from 0x08 to the end (= size of the .raw part + 70 bytes) | 
| 0x08 | char[4] | 57 41 56 45 | WAVE | identifier for the "WAVE" format | 
| 0x0C | char[4] | 66 6D 74 20 | fmt | identifier announcing the following wav format header | 
| 0x10 | block[54] | wav header; note that it starts with a 32 and not with an 8 | ||
| 0x46 | char[4] | 64 61 74 61 | data | identifier announcing the following wav data | 
| 0x4A | int32 | 56 28 00 00 | 10326 | size of the following wav data in bytes (= size of the .raw part) | 
AIF files
- Write "FORM"
 - add the size of the part in the raw file + 50 bytes
 - write "AIFC"
 - write "COMM "
 - add the aif header + calculate its sample rate (always 22)
 - write "SSND"
 - add the size of the part in the raw file + 8 bytes
 - add 8 zero bytes
 - add the raw file data and save it as an aif file.
 
Note the Big Endian order
| Offset | Type | Raw Hex | Value | Description | 
|---|---|---|---|---|
| Complete aif format header (black outline) | ||||
| 0x00 | char[4] | 46 4F 52 4D | FORM | identifier for the "EA IFF 85" standard | 
| 0x04 | int32 | 00 00 2A 90 | 10896 | size of the file from 0x08 to the end (= size of the .raw part + 50 bytes) | 
| 0x08 | char[4] | 41 49 46 43 | AIFC | identifier for the "AIFC" format (compressed aif file) | 
| 0x0C | char[4] | 43 4F 4D 4D | COMM | identifier announcing the following aif format header | 
| 0x10 | block[26] | aif header | ||
| 0x2A | char[4] | 53 53 4E 44 | SSND | identifier announcing the following aif data | 
| 0x2E | int32 | 00 00 2A 66 | 10854 | size of the file from 0x32 to the end (= size of the .raw part + 8 bytes) | 
| 0x32 | int32 | 00 00 00 00 | 0 | offset; determines where the first sample in the data starts; in Oni it's always zero | 
| 0x36 | int32 | 00 00 00 00 | 0 | block size; used in conjunction with offset for block-aligning data; in Oni it's always zero | 
| ONI BINARY DATA | 
|---|
| QTNA << Other file types >> StNA | 
| SNDD : Sound Data | 
| Generic file | 



