XML:ONLD: Difference between revisions
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{{XML_File_Header | type=ONLD | prev=ONGS | next=ONLV | name=Oni Game Level Descriptor }} | |||
===general information=== | |||
* The xml code on this page is compatible with onisplit '''v0.9.61.0''' | |||
* ONLD files are stored globally (in edition/GameDataFolder/level0_...) | * ONLD files are stored globally (in edition/GameDataFolder/level0_...) | ||
* levels 0-31 - level and savegame show on list | * levels 0-31 - level and savegame show on list | ||
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===XML tags=== | |||
{|class="wikitable" width="100%" | {|class="wikitable" width="100%" | ||
|width=120px| <LevelNumber> | |width=120px| <LevelNumber> | ||
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| Name that gets displayed in the savegame menu | | Name that gets displayed in the savegame menu | ||
|} | |} | ||
{{XML}} |
Revision as of 13:55, 9 November 2012
ONLD : Oni Game Level Descriptor | ||
---|---|---|
XML
ONGS << Other file types >> ONLV |
general information
- The xml code on this page is compatible with onisplit v0.9.61.0
- ONLD files are stored globally (in edition/GameDataFolder/level0_...)
- levels 0-31 - level and savegame show on list
- levels 32-63? - level name shows up, but no savegames
- levels 64-127? - nothing shows up, but is playable if you start from a lower level, or (theoretically) you make a level load call from the Daodan (not yet implemented)
- levels-128+ - not possible
- the game ends if no level follows after level 19, elsewise the last level gets reloaded
example
ONLDlevel_01.xml
<?xml version="1.0" encoding="utf-8"?> <Oni> <ONLD id="0"> <LevelNumber>1</LevelNumber> <NextLevelNumber>2</NextLevelNumber> <DisplayName>TCTF Training</DisplayName> </ONLD> </Oni>
XML tags
<LevelNumber> | integer | level number (defines level order, lowest number comes first) |
<NextLevelNumber> | integer | ignored |
<DisplayName> | char[64] | Name that gets displayed in the savegame menu |