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(adding in the text and pics for the Moves section; just didn't look right without it) |
(added pics and text for Weapons section) |
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Dose of Reality – Unlike many other games of the genre, in Oni you can carry only one weapon at a time; this will force you to strategize. The Syndicate will have to be brought down with Konoko's brains as well as her brawn. | Dose of Reality – Unlike many other games of the genre, in Oni you can carry only one weapon at a time; this will force you to strategize. The Syndicate will have to be brought down with Konoko's brains as well as her brawn. | ||
' | [[Image:TXMPtctf_autopistol.png|left]] | ||
*Name.....................Campbell Equalizer Mk4 | |||
*Ammunition Type.................Ballistic Ammo | |||
*Magazine Capacity......................10 rounds | |||
*Fire Rate.....................5 rounds per second | |||
The Equalizer is the standard issue TCTF sidearm. It has undergone a number of refinements since the original model appeared during the World Coalition Government's rise to power. | |||
Hint: This weapon has high recoil. Compensate when firing on full auto. | |||
[[Image:TXMPsyn_autopistol.png|left]] | |||
*Name..................Hughes Black Adder SMG | |||
*Ammunition Type.................Ballistic Ammo | |||
*Magazine Capacity......................30 rounds | |||
*Fire Rate...................12 rounds per second | |||
Manufactured around the world in dozens of illegal factories, the Black Adder SMG is the weapon of choice for violent criminals, terrorists, and Syndicate assault troops. | |||
Hint: Deadly at close range, but only useful for suppression fire beyond 6 meters. | |||
[[Image:TXMPph_rifle.png|left]] | |||
*Name............................SML3 Plasma Rifle | |||
*Ammunition Type....................Energy Cells | |||
*Magazine Capacity......................10 rounds | |||
*Fire Rate..................1.1 rounds per second | |||
The SML3 Plasma Rifle fires bursts of superheated plasma encased in a 1.2 kT magnetic field, which explode on impact. | |||
Hint: Bursts accelerate rapidly during flight. Lead moving targets appropriately. | |||
[[Image:TXMPph_stream.png|left]] | |||
*Name.....................Phase Stream Projector | |||
*Ammunition Type....................Energy Cells | |||
*Magazine Capacity......................300 units | |||
*Fire Rate.................................Continuous | |||
This device is a miniaturized version of the vehicle-mounted phase projectors deployed during the Freedom Riots of 2012. It emits a continuous beam of energy that can stagger or topple enemies. | |||
Hint: To aim, direct the weapon's energy beam. | |||
[[Image:TXMPsuperball.png|left]] | |||
*Name..................SBG Man-Portable Mortar | |||
*Ammunition Type................Ballistic Ammo | |||
*Magazine Capacity......................4 rounds | |||
*Fire Rate.................1 round per 2 seconds | |||
Scatter-pack Ballistic Grenade Man-Portable Mortar is too much of a mouthful, so troops all over the world simply refer to this weapon as the Superball Gun! | |||
Hint: Fire normally for a default scatter pattern. To surprise your enemies with a carom, hold the trigger when firing to bounce shots, and then release to detonate. | |||
[[Image:TXMPvdg.png|left]] | |||
*Name.................Van de Graaff (VDG) Pistol | |||
*Ammunition Type....................Energy Cells | |||
*Magazine Capacity........................5 rounds | |||
*Fire Rate...............1 round per 3.1 seconds | |||
An extrapolation of fundamental electrical principles, the VDG Pistol is the ultimate "stun gun." Each shot is high voltage/low amperage, so it causes minimal physical harm. | |||
Hint: Shots disable one or more enemies at close range. Attack or escape while victims are disoriented. | |||
[[Image:TXMPscramble.png|left]] | |||
*Name.................................Scram Cannon | |||
*Ammunition Type.................Ballistic Ammo | |||
*Magazine Capacity.......................5 rounds | |||
*Fire Rate...............1 swarm per 2.5 seconds | |||
The Scram Cannon is the most indiscriminate weapon of terror in the Syndicate's arsenal! Its homing missile swarms "scramble" toward targets moments after launch. | |||
Hint: Missile warheads are inactive at close range. For best results, give swarms space to home in on their targets. | |||
{|style="float:right" width=256px border=1 cellspacing=0 | |||
|'''Actually, there's no poisoning effect in-game.''' | |||
|} | |||
[[Image:TXMPmerc_gun.png|left]] | |||
*Name...................................Mercury Bow | |||
*Ammunition Type.................Ballistic Ammo | |||
*Magazine Capacity.......................2 rounds | |||
*Fire Rate..................1 round per 5 seconds | |||
Unlike its low-tech namesakes, this "bow" fires a compressed sliver of frozen mercury at ultra-high velocity. Damage comes both from the initial trauma of impact, and subsequent mercury poisoning. | |||
Hint: Kills all but the strongest enemies with one shot. The bow must re-freeze after firing, and thus has a slow cycle-rate. | |||
[[Image:TXMPscream.png|left]] | |||
*Name...........................Screaming Cannon | |||
*Ammunition Type....................Energy Cells | |||
*Magazine Capacity.......................6 rounds | |||
*Fire Rate................1 round per 10 seconds | |||
This weapon fires capsules that release a mysterious entity known as a Screaming Cell. These creatures seem to exist out of Earth phase, but feed on life force and are drawn to it when freed. | |||
Hint: The cannon masks its wielder's life force from the entity, but any life that ventures too near it will be drained. | |||
[[Image:TXMPbarab_gun.png|left]] | |||
*Name.......................Wave Motion Cannon | |||
*Ammunition Type.......................???????? | |||
*Magazine Capacity......................???????? | |||
*Fire Rate...................................???????? | |||
This massive weapons array has been under development by Syndicate scientists for some time. Normally vehicle-mounted, it would require superhuman strength to lift or fire! | |||
Hint: Try pressing other attack buttons for alternate fire modes. | |||
==Characters Bios - Friends and Foes== | ==Characters Bios - Friends and Foes== | ||
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|http://ssg.oni2.net/subfold/charas/images/ke1_w0_s.gif | |http://ssg.oni2.net/subfold/charas/images/ke1_w0_s.gif | ||
|} | |} | ||
A gifted doctor, Kerr is employed full time at the TCTF genetic engineering development lab, although it is rumored that Kerr has worked for both the WCG and the Syndicate in the past. The Rebellion has been unsuccessful in recovering specific data on Dr. Kerr's experiments. | '''Bio Data''': A gifted doctor, Kerr is employed full time at the TCTF genetic engineering development lab, although it is rumored that Kerr has worked for both the WCG and the Syndicate in the past. The Rebellion has been unsuccessful in recovering specific data on Dr. Kerr's experiments. | ||
|} | |} | ||
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|http://ssg.oni2.net/subfold/charas/images/mr1_w0_s.gif | |http://ssg.oni2.net/subfold/charas/images/mr1_w0_s.gif | ||
|} | |} | ||
The most feared boss of The Syndicate's storied existence. Since becoming Boss, he had become one of the TCTF's biggest enemies. His Project: Sturmanderung is to sabotage the atmosphere processors that keep the cities safe, reversing them so that they will spew polluted poison rather than artificially purified air. How Muro and his men expect to remain resistant to these pollutants remains a mystery. | '''Bio Data''': The most feared boss of The Syndicate's storied existence. Since becoming Boss, he had become one of the TCTF's biggest enemies. His Project: Sturmanderung is to sabotage the atmosphere processors that keep the cities safe, reversing them so that they will spew polluted poison rather than artificially purified air. How Muro and his men expect to remain resistant to these pollutants remains a mystery. | ||
|} | |} | ||