Credits: Difference between revisions
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:Sound & Music Lead ''(& misc. voices)'' | :Sound & Music Lead ''(& misc. voices)'' | ||
;[http://www.okita.com/home.htm Alex Okita] ([http://oni.bungie.org/special/part1/alex.html interview at Oni Central]) | ;[http://web.archive.org/web/20060702100621/http://www.okita.com/home.htm Alex Okita] ([http://oni.bungie.org/special/part1/alex.html interview at Oni Central]) | ||
:Concept artist, Object modeling and texturing, Particle system artist, 2D artist | :Concept artist, Object modeling and texturing, Particle system artist, 2D artist | ||
Revision as of 21:32, 6 September 2020
- This page lists the staff who worked on Oni for Windows/Mac. For the PS2 credits, see HERE. To see a list of companies that hold/held rights to Oni, see HERE.
This information is the same as the staff credits transcribed HERE from the game's PC outro movie, but alphabetized and consolidated by name. Italicized text in parentheses is additional commentary from us.
An interview was conducted during Oni's development with a number of key staff, and the full text is found here. The specific page for each person, if they were interviewed, is also listed beside their name below.
Information about the staff post-Oni is found at the Bungie Staff Tracker archive, at Bungie Sightings.
Design credits
- Steve Abeyta (interview at Oni Central)
- Character animation, Art Lead
- AIC CO., Ltd.
- Anime cutscenes
- Kevin Armstrong (interview at Oni Central)
- Programmer (networking, UI, sound)
- Tom Blakemore
- Additional sound design
- Chris Butcher
- Programmer (rewrote AI based on Quinn Dunki's routines, creating the ai2_ calls; also, particles)
- Hamilton Chu
- Producer (Story)
- Quinn Dunki
- Programmer (wrote original AI code, left before Oni's completion)
- Dave Dunn (interview at Oni Central)
- Architect (Level and lighting design), Story
- Michael Evans (interview at Oni Central)
- Animation programmer, Project Lead, Engineering (Programming) Lead
- Alex Gray
- Story
- Bryen Hensley
- Additional sound design
- Chris Hughes (interview at Oni Central)
- Character modeling and texturing, Object modeling and texturing, Level modeling, Additional concept art
- Ryan Hylland
- Testing Lead
- Hardy LeBel (interview at Oni Central) (interview at InsideMacGames)
- Design Lead, Story
- Chris Lee
- Level texturing, Lighting design
- Ben Nunez
- 2D artist
- Marty O'Donnell
- Sound & Music Lead (& misc. voices)
- Alex Okita (interview at Oni Central)
- Concept artist, Object modeling and texturing, Particle system artist, 2D artist
- Brent Pease (interview at Oni Central)
- Project coordinator, Engineer (programmer) (left before Oni's completion)
- Chris Porter (interview at Oni Central)
- Game designer
- Lorraine Reyes McLees
- 2D artist (responsible for most of the promotional and in-game artwork)
- Michael Salvatori and Power of Seven
- Original music, Additional sound design
- Alexander Seropian (interview about Wideload)
- Executive Producer
- Stefan Sinclair
- Programmer (OpenGL)
- Joseph Staten
- Game design
- Sean Turbitt (interview at Oni Central)
- Architect (Level design) (left before Oni's completion)
- Jay Weinland
- Additional sound design
- Michael Wu
- Game design
Voice credits
There is a page HERE devoted to gleaning what info we can about each of the following voice actors. The alphabetical credits are as follows.
- George Adams
- Barabas
- Anne Bowerman
- Shinatama
- Kevin Gudahl
- Mukade
- Amanda Winn Lee
- Konoko
- Kurt Naebig
- Muro
- Bob O'Donnell
- Dr. Kerr
- Pete Stacker
- Griffin
- Norm Woodel
- Dr. Hasegawa
- Additional Voices
- Hamilton "sir" Chu
- Marty O'Donnell
- Mickey O'Donnell
- Joseph Staten
- Doug Zartman