OBD:Oni Binary Data: Difference between revisions
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{{Hatnote|If you want an introduction to modding for beginners, you should read [[Modding Oni]].}} | |||
{{Hatnote|The [[XML]] namespace documents the game data in a way which is more modding-oriented and modder-friendly.}} | |||
The '''OBD''' namespace is devoted to documenting Oni's [[Game data terminology|binary data]] (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[wp:Hexadecimal|hexadecimal]], [[wp:Pointer (computer programming)|pointers]], and [[wp:Endianness|endianness]] is a prerequisite. | The '''OBD''' namespace is devoted to documenting Oni's [[Game data terminology|binary data]] (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[wp:Hexadecimal|hexadecimal]], [[wp:Pointer (computer programming)|pointers]], and [[wp:Endianness|endianness]] is a prerequisite. | ||
Revision as of 01:18, 3 July 2022
- If you want an introduction to modding for beginners, you should read Modding Oni.
- The XML namespace documents the game data in a way which is more modding-oriented and modder-friendly.
The OBD namespace is devoted to documenting Oni's binary data (.dat/.raw[/.sep] files), as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as hexadecimal, pointers, and endianness is a prerequisite.
This database's information has been used by modders in such projects as:
The knowledge documented here was also used to develop modding tools such as:
Directory
- Instance file format (.dat files)
- Raw/separate file format (.raw & .sep files)
- persist.dat (save-game file)
- Resource types (ONCC, TRAM, etc.)
- Data types (integers, floats, etc.)
- Globalization (duplication and false duplicates in the resources)
- Localizations (non-English versions of Oni)
- Versions (database of all releases' level files)
- Text encoding (variant encodings found in localizations)
- Oni 2 game data (the Angel Studios dev build)
External Links
- ssg's Oni Stuff (first ever public database of resource types, and source for much of this wiki's OBD)