19,577
edits
(added Afterlife section with Robt McLees' big reveal; corrected my speculation about the ID sounds; tweaked wording on ID mod) |
m (→Unused sounds: confirmed that these are the footstep sounds) |
||
Line 34: | Line 34: | ||
==Game assets== | ==Game assets== | ||
===Unused sounds=== | ===Unused sounds=== | ||
The model geometry for the Iron Demon was not included in the released game data like some other "cut" content was, and we don't have its animations either (though Abeyta recalled only making "a walk cycle, firing anims, and possibly turning anims"). But the walking sounds for the Iron Demon were accidentally included as SNDDid_leg_[1-3].aif (leg actuator sound effects) and SNDDid_r_hit[1-4].aif ( | The model geometry for the Iron Demon was not included in the released game data like some other "cut" content was, and we don't have its animations either (though Abeyta recalled only making "a walk cycle, firing anims, and possibly turning anims"). But the walking sounds for the Iron Demon were accidentally included in the final game as SNDDid_leg_[1-3].aif (leg actuator sound effects) and SNDDid_r_hit[1-4].aif ("run hit", i.e. footstep sounds). | ||
===Unused script=== | ===Unused script=== |