OBD:BINA: Difference between revisions

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[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File Types]] >> BINA File
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File types]] >> BINA




<CENTER>[[OBD:AKVA|<==]] <FONT SIZE=5>BINA File</FONT> [[OBD:CBPI|==>]]<BR>
<CENTER>[[OBD:AKVA|<==]] <FONT SIZE=5>BINA</FONT> [[OBD:CBPI|==>]]<BR>
<FONT SIZE=2>Binary Data - Start File</FONT></CENTER>
<FONT SIZE=2>Binary data - Start file</FONT></CENTER>




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The following table shows the raw file parts of the different bina files. A cross means, that you'll find the special bina file in this level.
The following table shows the raw file parts of the different BINA files. The crosses show which BINA are present in what level.




<TABLE BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000">
<TABLE BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000">
<TR ALIGN=CENTER BGCOLOR="#FFDDBB" VALIGN=TOP><TD WIDTH=25%><B>BINA File / Level</B></TD><TD WIDTH=5%><B>0</B></TD><TD WIDTH=5%><B>1</B></TD><TD WIDTH=5%><B>2</B></TD><TD WIDTH=5%><B>3</B></TD><TD WIDTH=5%><B>4</B></TD><TD WIDTH=5%><B>6</B></TD><TD WIDTH=5%><B>8</B></TD><TD WIDTH=5%><B>9</B></TD><TD WIDTH=5%><B>10</B></TD><TD WIDTH=5%><B>11</B></TD><TD WIDTH=5%><B>12</B></TD><TD WIDTH=5%><B>13</B></TD><TD WIDTH=5%><B>14</B></TD><TD WIDTH=5%><B>18</B></TD><TD WIDTH=5%><B>19</B></TD></TR>
<TR ALIGN=CENTER BGCOLOR="#FFDDBB" VALIGN=TOP><TD WIDTH=25%><B>BINA file \ Level</B></TD><TD WIDTH=5%><B>0</B></TD><TD WIDTH=5%><B>1</B></TD><TD WIDTH=5%><B>2</B></TD><TD WIDTH=5%><B>3</B></TD><TD WIDTH=5%><B>4</B></TD><TD WIDTH=5%><B>6</B></TD><TD WIDTH=5%><B>8</B></TD><TD WIDTH=5%><B>9</B></TD><TD WIDTH=5%><B>10</B></TD><TD WIDTH=5%><B>11</B></TD><TD WIDTH=5%><B>12</B></TD><TD WIDTH=5%><B>13</B></TD><TD WIDTH=5%><B>14</B></TD><TD WIDTH=5%><B>18</B></TD><TD WIDTH=5%><B>19</B></TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>3D-Particles</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>3D-Particles</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Combat.BINA|Combat]]</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Combat|Combat]]</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>Impact_Effects</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>Impact_Effects</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Melee_Profile.BINA|Melee_Profile]]</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Melee_Profile|Melee_Profile]]</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>DBAS (unknown)</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>DBAS (unknown)</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Texture_Materials.BINA|Texture_Materials]]</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Texture_Materials|Texture_Materials]]</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Character.BINA|Character]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Character|Character]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Console.BINA|Console]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Console|Console]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Door.BINA|Door]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Door|Door]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Flag.BINA|Flag]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Flag|Flag]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Furniture.BINA|Furniture]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Furniture|Furniture]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Neutral.BINA|Neutral]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Neutral|Neutral]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Particle.BINA|Particle]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Particle|Particle]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Patrol_Path.BINA|Patrol_Path]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Patrol_Path|Patrol_Path]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:PowerUp.BINA|PowerUp]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/PowerUp|PowerUp]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Sound.BINA|Sound]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Sound|Sound]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Trigger_Volume.BINA|Trigger_Volume]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Trigger_Volume|Trigger_Volume]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Trigger.BINA|Trigger]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>X</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Trigger|Trigger]]</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>X</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Turret.BINA|Turret]]</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>X</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Turret|Turret]]</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>X</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:Weapon.BINA|Weapon]]</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD></TR>
<TR ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"><TD ALIGN=LEFT>[[OBD:BINA/Weapon|Weapon]]</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>X</TD><TD>&nbsp;</TD><TD>&nbsp;</TD><TD>X</TD><TD>X</TD></TR>
</TABLE>
</TABLE>




<HR>
<HR>
<CENTER>[[OBD:AKVA|<==]] <B>BINA File</B> [[OBD:CBPI|==>]]</CENTER>
<CENTER>[[OBD:AKVA|<==]] <B>BINA</B> [[OBD:CBPI|==>]]</CENTER>
<HR>
<HR>




[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File Types]] >> BINA File
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File types]] >> BINA

Revision as of 23:48, 29 December 2005

Main Page >> Oni Binary Data >> File types >> BINA


<== BINA ==>
Binary data - Start file


bina_all.gif


HexTranslationMeaning
01 67 23 00906309063-CJBOCharacter.BINA
01 00 00 063level 3
34 8B 00 0035636This is the size of the part in the raw file in bytes.
40 DD E4 00E4 DD 40At this line begins the part in the raw file.
AD DEdeadnot used


The following table shows the raw file parts of the different BINA files. The crosses show which BINA are present in what level.


BINA file \ Level0123468910111213141819
3D-ParticlesX              
CombatX              
Impact_EffectsX              
Melee_ProfileX              
DBAS (unknown)X              
Texture_MaterialsX              
Character XXXXXXXXXXXXXX
Console XXXXXXXXX  XXX
Door XXXXXXXXXXXXXX
Flag XXXXXXXXXXXXXX
Furniture XXXXXXXXXXXXXX
Neutral XXXXXXXXXXXXXX
Particle XXXXXXXXXXXXXX
Patrol_Path XXXXXXXXXXXXXX
PowerUp XXXXXXXXXXXXXX
Sound XXXXXXXXXXXXXX
Trigger_Volume XXXXXXXXXXXXXX
Trigger XX  XX  X XXXX
Turret  X   X  X XXXX
Weapon   X  XXXXX  XX



<== BINA ==>


Main Page >> Oni Binary Data >> File types >> BINA