5,391
edits
m (according to swapcodes :))  | 
				m (shoulda fixed that long ago)  | 
				||
| Line 194: | Line 194: | ||
{{OBDtr| 0x2AC | int16    |C80040| 00 00       | 0           | combat profile ID; for example *0D* is for Mutant Muro }}  | {{OBDtr| 0x2AC | int16    |C80040| 00 00       | 0           | combat profile ID; for example *0D* is for Mutant Muro }}  | ||
{{OBDtr| 0x2AE | int16    |C80040| 16 00       | 22          | melee profile ID }}  | {{OBDtr| 0x2AE | int16    |C80040| 16 00       | 22          | melee profile ID }}  | ||
{{OBDtr| 0x2B0 | int8     |FFCD96| 64          | 100         | "taunt" sound   | {{OBDtr| 0x2B0 | int8     |FFCD96| 64          | 100         | "taunt" sound probability (always) }}  | ||
{{OBDtr| 0x2B1 | int8     |FFCD96| 00          | 0           | "alert" sound   | {{OBDtr| 0x2B1 | int8     |FFCD96| 00          | 0           | "alert" sound probability (never) }}  | ||
{{OBDtr| 0x2B2 | int8     |FFCD96| 00          | 0           | "startle" sound   | {{OBDtr| 0x2B2 | int8     |FFCD96| 00          | 0           | "startle" sound probability (never) }}  | ||
{{OBDtr| 0x2B3 | int8     |FFCD96| 00          | 0           | "checkbody" sound   | {{OBDtr| 0x2B3 | int8     |FFCD96| 00          | 0           | "checkbody" sound probability (never) }}  | ||
{{OBDtr| 0x2B4 | int8     |FFCD96| 00          | 0           | "pursue" sound   | {{OBDtr| 0x2B4 | int8     |FFCD96| 00          | 0           | "pursue" sound probability (never) }}  | ||
{{OBDtr| 0x2B5 | int8     |FFCD96| 00          | 0           | "cower" sound   | {{OBDtr| 0x2B5 | int8     |FFCD96| 00          | 0           | "cower" sound probability (never) }}  | ||
{{OBDtr| 0x2B6 | int8     |FFCD96| 64          | 100         | "superpunch"   | {{OBDtr| 0x2B6 | int8     |FFCD96| 64          | 100         | "superpunch" probability (always) }}  | ||
{{OBDtr| 0x2B7 | int8     |FFCD96| 64          | 100         | "superkick"   | {{OBDtr| 0x2B7 | int8     |FFCD96| 64          | 100         | "superkick" probability (always) }}  | ||
{{OBDtr| 0x2B8 | int8     |FFCD96| 00          | 0           | "super3" sound   | {{OBDtr| 0x2B8 | int8     |FFCD96| 00          | 0           | "super3" sound probability (never) }}  | ||
{{OBDtr| 0x2B9 | int8     |FFCD96| 00          | 0           | "super4" sound   | {{OBDtr| 0x2B9 | int8     |FFCD96| 00          | 0           | "super4" sound probability (never) }}  | ||
{{OBDtr| 0x2BA | int16    |C8C864| 00 00       | 0           | probably a blank filler (always the same) }}  | {{OBDtr| 0x2BA | int16    |C8C864| 00 00       | 0           | probably a blank filler (always the same) }}  | ||
{{OBDtr2|0x2BC | char[32] |0096C8| c17_99_28konoko           | "taunt" sound (reference to 08108-c17_99_28konoko.[[OBD:OSBD|amb.OSBD]] of level 0) }}  | {{OBDtr2|0x2BC | char[32] |0096C8| c17_99_28konoko           | "taunt" sound (reference to 08108-c17_99_28konoko.[[OBD:OSBD|amb.OSBD]] of level 0) }}  | ||