XML:BINA/TMBD

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< XML:BINA
Revision as of 12:31, 10 September 2011 by Paradox-01 (talk | contribs) (no decals on level textures (e.g. from sbg weapon) if new textures are not registered under the correct materials of TMBD)
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BINA/TMBD

Template:XMLModdingHints

general information

  • BINADBMTTextureMaterials.oni is global. (It can be found in edition/GameDataFolder/level0_...)
  • This file is used to register textures under specific materials which are used for impact effects. See BINA/ONIE.
  • TMBD contains only textures used by AKEV (environment).
  • TMBD cannot contain any decals (textures which are glued onto wall and ground).
  • TMBD cannot contain any textures used by characters. The striker armor piece was just a test by bungie. See CBPM if you want to mod materials used by characters.
  • Be careful when editing links, they are case-sensitive.


XML structure

<?xml version="1.0" encoding="utf-8"?>
<Oni>
   <TextureMaterials>
        [...]
   </TextureMaterials>
</Oni>

[...] means at least one material with at least one texture. Paste all data into there.

example

       <Material Name="Cloth">
           <Texture>covcrate_4</Texture>
           <Texture>DL_LAV_FABRIC</Texture>
           <Texture>covcrate_1</Texture>
           <Texture>covcrate_3</Texture>
           <Texture>covcrate_2</Texture>
           <Texture>_door_dr_03</Texture>
           <Texture>_door_dr_01</Texture>
           <Texture>TEST_CLOTH</Texture>
       </Material>

Notes: DL_LAV_FABRIC is actually the only texture that used for "Cloth".


Extract: this file if an update on xml tags is needed.