XML:BINA/TMBD
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BINA/TMBD
general information
- BINADBMTTextureMaterials.oni is global. (It can be found in edition/GameDataFolder/level0_...)
- See HERE if you don't know how to convert an oni file into XML and vice versa.
- This file is used to register textures under specific materials which are used for impact effects. See BINA/ONIE.
- TMBD contains only textures used by AKEV (environment).
- TMBD cannot contain any decals (textures which are glued onto wall and ground).
- TMBD cannot contain any textures used by characters. The striker armor piece was just a test by bungie. See CBPM if you want to mod materials used by characters.
XML structure
<?xml version="1.0" encoding="utf-8"?> <Oni Version="0.9.37.0"> <TextureMaterials> [...] </TextureMaterials> </Oni>
[...] means at least one material with at least one texture. Paste all data into there.
example
<Material Name="Cloth"> <Texture>covcrate_4</Texture> <Texture>DL_LAV_FABRIC</Texture> <Texture>covcrate_1</Texture> <Texture>covcrate_3</Texture> <Texture>covcrate_2</Texture> <Texture>_door_dr_03</Texture> <Texture>_door_dr_01</Texture> <Texture>TEST_CLOTH</Texture> </Material>