XML:TXMB
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TXMP : Texture Map Big | ||
---|---|---|
XML
TRSC << Other file types >> AITR |
general information
640x480 made of ... _0 - 256x256 _1 - 256x256 _2 - 128x256 _3 - 256x224 _4 - 256x224 _5 - 128x224 +-----+-----+---+ | _0 | _1 |_2 | | | | | | | | | +---------------+ | _3 | _4 |_5 | | | | | +---------------+ |
1024x768 made of ... _0 - 256x256 _1 - 256x256 _2 - 256x256 _3 - 256x256 _4 - 256x256 _5 - 256x256 _6 - 256x256 _7 - 256x256 _8 - 256x256 _9 - 256x256 _10 - 256x256 _11 - 256x256 +-----+-----+-----+-----+ | _0 | _1 | _2 | _3 | | | | | | +-----------------+-----+ | _4 | _5 | _6 | _7 | | | | | | +-----------------+-----+ | _8 | _9 | _10 | _11 | | | | | | +-----------------+-----+ |
- The xml code on this page is compatible with onisplit v0.9.61.0
- TXMB files are splash screens which we see at level start, and at end (one for losing the level and one for winning).
- A TXMB file hold links to TXMPs which then together make a big picture.
This is needed because the current max resolution for a single TXMP on PC is 512x512 and on Mac 1024x1024. (9 April 2012) - The number of columns and rows (TXMPs) is computed at runtime.
Probably the engine checks the horizontal dimension of the TXMPs until the desired x size is reached and then starts a new row.
So it should be possible to create also other TXMB resolutions and TXMP constellations. - They are called by BSL command "splash_screen image_name".
They can be called whenever we like to. The game will be paused then.
Example TXMB -- TXMBwin_splash_screen.xml (from level1_Final/NoGlobal)
<?xml version="1.0" encoding="utf-8"?> <Oni> <TXMB id="0"> <Width>640</Width> <Height>480</Height> <Textures> <Link>TXMPlevel01_win_0</Link> <Link>TXMPlevel01_win_1</Link> <Link>TXMPlevel01_win_2</Link> <Link>TXMPlevel01_win_3</Link> <Link>TXMPlevel01_win_4</Link> <Link>TXMPlevel01_win_5</Link> </Textures> </TXMB> </Oni>
template: 640x480 |
Example TXMP -- TXMPlevel01_win_0.xml (from level1_Final/NoGlobal)
<?xml version="1.0" encoding="utf-8"?> <Oni> <Texture> <Flags>DisableUWrap DisableVWrap</Flags> <Format>BGR555</Format> <Image>TXMPlevel01_win_0.tga</Image> </Texture> </Oni>
Example on creating a 640x480 TXMB:
- The actual work is to split the image into six smaller.
- Here's a method for Photoshop -- .tif should also work with any other layer supporting grafic programm.
- The six-part colored layer should be a help when the program cannot load a selection.
- Let's drag'n'drop our image into this TXMB barebone (.psd / .tif) and bring it into center position.
- Now we can right-click, load a selection, crop and save it as "..._N" (whereas N is a number from 0 to 5).
- Let's redo crop, load another selection, save this piece, and so on.