Talk:Crescent Moon Kick
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geyser, are you sure we shouldn't be putting the move pages under Gameplay/Combat moves? --Iritscen 15:50, 21 March 2008 (CET)
- I think named moves will be just fine on a global level. We can always move them Later(TM). --geyser 16:03, 21 March 2008 (CET)
- And to think of it, the combat move database hardly fits as a subpage of Gameplay, too. --geyser 16:09, 21 March 2008 (CET)
- ↑This is true. I actually just want consistency; using subpages was never a habit of mine until I saw how frequently they were used here. I really am a Boolean kind of person, as I would rather see (virtually) no subpages, or else subpages everywhere, organizing everything. So I was proposing something in line with the fact that most pages are already subpages. Oh well. I will create other move pages without hierarchy, then. We can decide what to do with them later; maybe just unify them under one category. --Iritscen 16:46, 21 March 2008 (CET)
- And to think of it, the combat move database hardly fits as a subpage of Gameplay, too. --geyser 16:09, 21 March 2008 (CET)
- The wiki is not as tidy as Wikipedia, granted. But please try not to be "a Boolean kind of person" if you don't want to be part of the problem ^_^ Letting personal preferences guide the design of a single page is OK, but seeking out stuff to "consistencize" wiki-wide... that's borderline obsessive-compulsive.
- Sorry for the rant, and BTW, yeah, pages at root level and categories FTW. The lack of a standardized/systematic layout encourages casual contribution. If you set up a big-ass frame for new content with lots of strict-ass guidelines there's a good chance you'll be the only one who'll be willing to play along...
- That's the way it's been with all the systematic databases so far. When I set them up in a highly organized way, I know I can't really rely on a timely "group effort", and that I should be ready to wrap up the thing all by myself, and within a very short time frame. Such a scope helps keep my commitments modest.
- geyser 18:30, 21 March 2008 (CET)
- "that's borderline obsessive-compulsive." Now you're catching on. Let's just say that Monk has nothing on me.
- But I see what you're saying, and using Categories to lump together all move pages will satisfy my urge to organize, organize, organize. --Iritscen 19:09, 21 March 2008 (CET)
- geyser 18:30, 21 March 2008 (CET)
In original Oni, KONCOMcomb_k_k has bug, there is no link to CMK. That is why it is so hard to pull off.
Loser, it wasn't that hard to pull off in the old version. Do the TRAMs you linked to on the board have this "impmrovement"? --Gumby
- Mm, I will also mention that I detected no difference in difficulty of use for the CMK between vanilla Oni and AE Oni. That is, I always found it difficult (I guess Gumby is just a prodigy to not find it hard ;-p), and it still is hard for me, but I am more reliable at it now because I've gotten better at the game. Maybe I'm wrong, but I just never noticed a difference after installing the AE. Admittedly, I never used the attack a lot in my early Oni days so I can't make any definite before/after statements. --Iritscen 23:32, 6 September 2008 (CEST)
- Negative, I just got the timing down. Iritscen, see this: http://oni.bungie.org/community/forum/viewtopic.php?id=700 Gumby 00:01, 7 September 2008 (CEST)
The "links" at 0x40 and 0x44 in TRAM are actually irrelevant to the animation lookup system, so there's no way adding those links could have made the CMK easier to perform. The relevant stuff is the shortcuts and pauses. --geyser 14:28, 16 September 2008 (CEST)