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(→Basic idea for the footage: quality. why settle for less?) |
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It takes longer than I thought it would... We must take it down to 4 seconds or so by showing one ONCC for each ONCV: a red Fury with red hair, a blue one with a headband, etc. Another trick would be to show characters 3 by 3 (standing in a triangle, with their backs to the invisible player). Obviously, in both cases, you'd have to use scripts with chr_set_class (and in your case that means emulating the beta or the PC build). As yet another trick, random body sizes should be ruled out. Oh, and the location is rather dull, don't you think? There's not much for a scenery except for those (very) distant cars... That's a no-no. --[[User:Geyser|geyser]] 03:12, 12 August 2008 (CEST) | It takes longer than I thought it would... We must take it down to 4 seconds or so by showing one ONCC for each ONCV: a red Fury with red hair, a blue one with a headband, etc. Another trick would be to show characters 3 by 3 (standing in a triangle, with their backs to the invisible player). Obviously, in both cases, you'd have to use scripts with chr_set_class (and in your case that means emulating the beta or the PC build). As yet another trick, random body sizes should be ruled out. Oh, and the location is rather dull, don't you think? There's not much for a scenery except for those (very) distant cars... That's a no-no. --[[User:Geyser|geyser]] 03:12, 12 August 2008 (CEST) | ||
:Here's an alternative (5 seconds): [http://www.paradox.oni2.net/AE_vid/all_charas_in_lab(xvid).avi (xvid compressed: 2 MB)]; [http://www.paradox.oni2.net/AE_vid/all_charas_in_lab(fraps_raw).avi (fraps raw: 56 MB)] | |||
:If you tell where to find the white BGI guys I can record a new vid. Is the location okay? Or should I place them into the glass hall? --[[User:Paradox-01|Paradox-01]] 12:15, 12 August 2008 (CEST) | |||
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