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(→ultra-quick "slideshows": obstacles? what obstacles?) |
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::::1) the URL is very wrong (but I was able to find the video anyway); 2) I don't have FRAPS installed right now (did you actually buy it, BTW?), so I can't view raw FRAPS footage; 3) I have no plans to install FRAPS right now, unless I decide it's worth buying, so maybe upload a compressed version, please, thanks. --[[User:Geyser|geyser]] 16:43, 14 August 2008 (CEST) | ::::1) the URL is very wrong (but I was able to find the video anyway); 2) I don't have FRAPS installed right now (did you actually buy it, BTW?), so I can't view raw FRAPS footage; 3) I have no plans to install FRAPS right now, unless I decide it's worth buying, so maybe upload a compressed version, please, thanks. --[[User:Geyser|geyser]] 16:43, 14 August 2008 (CEST) | ||
::::Erm, and I don't buy the "camera hitting obstacles" excuse... maybe I don't know what the animated characters are about (for all I care combat stances or taunts were already OK, but maybe you've come up with something more awesome), but there are a lot of camera parameters you can tweak (cm_height and cm_canter_unarmed, but also gs_fov_set(whatever)). As for obstacles, you can usually shoot them down ^_^ --[[User:Geyser|geyser]] 16:48, 14 August 2008 (CEST) | ::::Erm, and I don't buy the "camera hitting obstacles" excuse... maybe I don't know what the animated characters are about (for all I care combat stances or taunts were already OK, but maybe you've come up with something more awesome), but there are a lot of camera parameters you can tweak (cm_height and cm_canter_unarmed, but also gs_fov_set(whatever)). As for obstacles, you can usually shoot them down ^_^ --[[User:Geyser|geyser]] 16:48, 14 August 2008 (CEST) | ||
:::::compressed vids -- scrap: [http://www.paradox.oni2.net/AE_vid/omega.avi omega]; scrap: [http://www.paradox.oni2.net/AE_vid/power_room.avi power room]; simple and nice: [http://www.paradox.oni2.net/AE_vid/shapeshifters_in_glass_hall_(xvid).avi glass hall] | |||
:::::'''shooting the rooms''' My player soul tells me that it would look horrible wrong in the vid. Omega has a taste of it, and there still the not fading bullet cases... The movements but ends in asymmetric. So there was more then one reason to cancel this. There are still a lot other vids that needs to be made, right? I don't wanted to waste time with experimenting. | |||
::::: About fraps: someone else bought it for me.. | |||
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