AE:Trailer: Difference between revisions

(→‎massive OTA gameplay: fixed typo in the advanced tips, removed links to first test; note the new test, btw)
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::As for supplying further footage - I'd love to, but I'm not a fluent enough player. I'd need to practice a lot more before I can reliably record trailer-quality awesomeness. I also need to free up a lot more HDD space in order to be able to capture more than a few seconds at a time. Last but not least, I need to move on with my real life. So I'm sorry if my little test gave you false hopes, but it's no more than a proof-of-concept, meant to show you that there's more to life than FRAPS ^_^ and, more importantly, that major lag (e.g., OTA on Macs) is not a limitation. --[[User:Geyser|geyser]] 19:30, 23 August 2008 (CEST)
::As for supplying further footage - I'd love to, but I'm not a fluent enough player. I'd need to practice a lot more before I can reliably record trailer-quality awesomeness. I also need to free up a lot more HDD space in order to be able to capture more than a few seconds at a time. Last but not least, I need to move on with my real life. So I'm sorry if my little test gave you false hopes, but it's no more than a proof-of-concept, meant to show you that there's more to life than FRAPS ^_^ and, more importantly, that major lag (e.g., OTA on Macs) is not a limitation. --[[User:Geyser|geyser]] 19:30, 23 August 2008 (CEST)
::"I like the way Ed did it, where he was observing" I'm not sure what video you're referring to, but there's certainly more potential for that on PC. For instance, you can move Konoko completely out of the way and then either move around with the manual camera OR "focus" the camera on random players, toy a bit with orbiting/elevation/distance, etc. This can only be done in PC retail or Mac beta... Which brings us back to [[Talk:Running_PC_versions_of_Oni_on_the_Mac|THIS]]. The last I've heard of this was not very conclusive, seeing as the version used for the tests had drop-dead-messed-up sound - but somehow it was promising, because the lack of sound was apparently the ''only'' issue. And since sound is irrelevant to the trailer anyway, I really wonder why Mac folks like Ed and you haven't been recording footage with the PC version, taking advantage of the richer BSL interface, exclusive cheats, etc. --[[User:Geyser|geyser]] 19:30, 23 August 2008 (CEST)
::"I like the way Ed did it, where he was observing" I'm not sure what video you're referring to, but there's certainly more potential for that on PC. For instance, you can move Konoko completely out of the way and then either move around with the manual camera OR "focus" the camera on random players, toy a bit with orbiting/elevation/distance, etc. This can only be done in PC retail or Mac beta... Which brings us back to [[Talk:Running_PC_versions_of_Oni_on_the_Mac|THIS]]. The last I've heard of this was not very conclusive, seeing as the version used for the tests had drop-dead-messed-up sound - but somehow it was promising, because the lack of sound was apparently the ''only'' issue. And since sound is irrelevant to the trailer anyway, I really wonder why Mac folks like Ed and you haven't been recording footage with the PC version, taking advantage of the richer BSL interface, exclusive cheats, etc. --[[User:Geyser|geyser]] 19:30, 23 August 2008 (CEST)
:::Just an FYI, because I forgot to mention it earlier: Macs can't play Lagarith. Maybe if it catches on more, like the Fraps codec, there will be a Mac solution (maybe Perian). But anyway, the xviD was good. --[[User:Iritscen|Iritscen]] 05:07, 25 August 2008 (CEST)


====jetpacking as Barabas====
====jetpacking as Barabas====