OBD:ONCC: Difference between revisions

m
Line 67: Line 67:
:if FH1 < FH < FH2, the character takes damage (FH - FH1) / (FH2 - FH1) * BH
:if FH1 < FH < FH2, the character takes damage (FH - FH1) / (FH2 - FH1) * BH


==0x22-0x41==
==0x28-0x43==
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
Line 102: Line 102:
| ALIGN=LEFT | transparency of the shadow for the second part of a jump
| ALIGN=LEFT | transparency of the shadow for the second part of a jump
|}
|}
==0x42-0x67==
==0x42-0x67==
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"