5,389
edits
m (→0x00-0x21) |
m (→0x22-0x41) |
||
Line 67: | Line 67: | ||
:if FH1 < FH < FH2, the character takes damage (FH - FH1) / (FH2 - FH1) * BH | :if FH1 < FH < FH2, the character takes damage (FH - FH1) / (FH2 - FH1) * BH | ||
== | ==0x28-0x43== | ||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000" | {| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000" | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
Line 102: | Line 102: | ||
| ALIGN=LEFT | transparency of the shadow for the second part of a jump | | ALIGN=LEFT | transparency of the shadow for the second part of a jump | ||
|} | |} | ||
==0x42-0x67== | ==0x42-0x67== | ||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000" | {| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000" |