5,391
edits
m (→0x00-0x21)  | 
				m (→0x22-0x41)  | 
				||
| Line 67: | Line 67: | ||
:if FH1 < FH < FH2, the character takes damage (FH - FH1) / (FH2 - FH1) * BH  | :if FH1 < FH < FH2, the character takes damage (FH - FH1) / (FH2 - FH1) * BH  | ||
==  | ==0x28-0x43==  | ||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"  | {| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| Line 102: | Line 102: | ||
| ALIGN=LEFT | transparency of the shadow for the second part of a jump  | | ALIGN=LEFT | transparency of the shadow for the second part of a jump  | ||
|}  | |}  | ||
==0x42-0x67==  | ==0x42-0x67==  | ||
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"  | {| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 BGCOLOR="#000000"  | ||