5,391
edits
m (→0x128-0x137:  rationalized the bitset, needs confirmation)  | 
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| Line 352: | Line 352: | ||
| BGCOLOR="#FFDDDD" | 17 00 00 00  | | BGCOLOR="#FFDDDD" | 17 00 00 00  | ||
| 23  | | 23  | ||
| ALIGN=LEFT | general AI   | | ALIGN=LEFT | general AI option bitset; see below  | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"  | ||
| 0x12C  | | 0x12C  | ||
| Line 383: | Line 383: | ||
:the setting is only effective if the AI is in control  | :the setting is only effective if the AI is in control  | ||
:so it's a bit like the AI's mouse sensitivity :)  | :so it's a bit like the AI's mouse sensitivity :)  | ||
;General AI options:  | ;General AI options bitset  | ||
:Maybe it affects more things but I know only these: startle animation play (yes/no), gunfire dodge (of yourse there has to be firing spread) when melee (yes/no) or when armed (yes/no), '''ability of backfire when dodging and have weapon''' (I knew it was somewhere mwhaha ^_^)  [[User:Loser|Loser]]  | |||
:  | *0x01 disable startle anim? used by TCTF_swat_blackops, sniper_generic, Konokos, Griffins, Ninjas.  | ||
*0x02 enable dodge when melee? used by everyone except Barabas.  | |||
*0x04 enable dodge when armed? used by bomber, Black Ops, Comguys, Furies, Konokos, Griffins, Mukade.  | |||
*0x08 ? NOT used by Barabas, civilians, bomber, Black Ops, Comguys, Furies, Konokos, Griffins, Mukade.  | |||
*0x10 enable dodging backfire? used by Barabas, Comguys, Ninjas, Furies, Konokos, Griffins, TCTF Lites, female cops, hard Strikers.  | |||
:Observations  | |||
:*02 startle anim played, dodging enabled, dodging backfire disabled  | |||
:*17 startle anim NOT played, dodging enabled, dodging backfire enabled  | |||
:  | |||
:  | |||
:17   | |||
==0x138 - 0x15B==  | ==0x138 - 0x15B==  | ||