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  • Oni is going to became 10 years old on [[Oni#Release|26 January]]. Will we celebrate that somehow? I know the editions c I had an installation "Oni demo" for testing and installed AE on it. Months ago I deleted the folder.
    2 KB (353 words) - 00:44, 4 May 2022
  • {{Hatnote|For a comparison of Win/Mac Oni with PS2 Oni, see [[Oni (PlayStation 2)]].}} ...retail Oni but before the Windows demo was made, some changes made for Mac Oni carried over to the Windows demo. (This addition of .sep files was also car
    8 KB (1,256 words) - 23:19, 30 March 2023
  • '''BungieFrameWork Scripting Language''' (simply called '''BSL''') is what Oni's level scripts are written in. Being a game scripting language, BSL is far Physically speaking, they are the .bsl files inside the [[IGMD|Oni/GameDataFolder/IGMD/]] folder. Stored in plain-text format, scripts can be
    4 KB (700 words) - 04:03, 19 May 2024
  • ...ools, in the top drop down menu, select the level you want to install the .oni file. Click the Import Source file and choose the xml file. Then rebuild t :Lines like following cannot converted back into ONI format. (first example from ONCCk4_L, second from level 1 BINACJBOCharacter
    4 KB (722 words) - 09:30, 22 August 2020
  • '''GameDataFolder''' (commonly called "GDF") is a subfolder of the main Oni folder. It holds the following: *Oni's game data, in binary format (see [[OBD]] for more info)
    6 KB (1,027 words) - 17:22, 11 February 2024
  • ...is exported level 0 oni files or what if he exported AE's vanilla files at Oni\AE\AEInstaller\vanilla\blabla_0 ? .... It worked kinda decent in AEI1. However since AEI2 doesn't maintain the .oni files after the installation it seems to search in a non existing directory
    3 KB (414 words) - 16:10, 31 December 2023
  • ;Wouldn't it be nice to have a tool that can rebuild an Oni level? ===Transfer from Oni to Mod Tool===
    4 KB (615 words) - 06:09, 21 August 2020
  • ...age]]. To understand the material below, you should first be familiar with Oni's data files on a general level, so [[OBD]] is recommended reading. ...in Oni's [[GDF]] into their constituent resources, yielding thousands of .oni files. These files are stored in temporary folders, one for each level.
    7 KB (1,226 words) - 20:33, 10 June 2020
  • *: Access to Oni's archives (.dat in conjunction with .raw and .sep) *: Loading/saving/converting of Oni's texture-data
    4 KB (623 words) - 18:50, 7 February 2021
  • ..., and from that folder call onisplit with: '''-extract:dae power AKEVpower.oni''' This will create a '''GameDataFolder\level0_Final\power''' folder with a ...es the texture info". As for the AGDB documentation, it is ''not'' used by Oni's engine. The fact that it's useful to OniSplit when exporting is an anecdo
    10 KB (1,683 words) - 02:19, 5 March 2023
  • ** SUBTmessages.oni: [[Quotes/Prompts|Autoprompt lines]] looked up by [[XML:ONGS|ONGS]] and mes ** SUBTsubtitles.oni: [[Quotes/Speech|Dialogue lines]] which appear when the corresponding sound
    2 KB (281 words) - 15:49, 9 October 2023
  • ...pose: functions in the '''global''' folder can be called from every one of Oni's levels. This can be used to set up "macros" which you can call from the [ Let's say you want Oni to run a function every time you load a level. You have to go in every leve
    4 KB (749 words) - 12:21, 13 July 2023
  • {{Hatnote|If you are looking for help running Oni on the Steam Deck, see [[Playing on the Steam Deck]] for much simpler instr There is no official support for Oni in the Linux OS family. Nevertheless, it is still possible to run the game
    8 KB (1,319 words) - 14:58, 23 July 2023
  • ...tnote|Before reading this page, it's a good idea to be familiar with basic Oni [[game data terminology]].}} ...formats was added. OniSplit incorporates the latest [[OBD|knowledge about Oni's game data]], and it is currently the community's main modding tool.
    17 KB (2,768 words) - 22:43, 5 December 2023
  • ...e, as I said elsewhere, Edition-generated folders don't belong here but in Oni\edition\GDF. :::Yeah, this install of Oni blows (see my response in Oni (folder)'s talk page). I wish I had an authoritative version. I am surprise
    3 KB (469 words) - 01:34, 4 May 2022
  • ...d for [http://geyser.oni2.net/UE4/OniTRAM/OniSkeletonBased/ THESE] (all of Oni's animations, optimized for retargeting and compatible with [https://www.un #There are three "mannequins" adapted from the TRCM of Oni's level0_Final: '''bip_konoko.fbx''', '''bip_comguy.fbx''' and '''bip_strik
    5 KB (669 words) - 19:14, 30 May 2021
  • Screenshots from the release version of Oni. Note that: *Screenshots that aren't mod-related or from Oni go [[:Category:Images from other media|HERE]].
    56 members (0 subcategories, 56 files) - 12:22, 13 July 2023
  • To avoid conflicts 51000 needed to become a XML patch mod (*.oni-patch). The code from 51000 needed to become injected into the files of 540 Note how Rifle Sprinting uses the '''oni''' folder for new content and the '''patches''' folder for code injections.
    4 KB (471 words) - 08:49, 28 March 2023
  • Propose moving this to Oni Engine Patches (Win). --[[User:Gumby|Gumby]] 08:36, 8 October 2008 (CEST) Propose decapitalizing it to "Oni engine patches". --[[User:Geyser|geyser]] 15:35, 8 October 2008 (CEST)
    6 KB (966 words) - 01:41, 4 May 2022
  • ...by editing '''[[key_config.txt]]''', though there are GUI solutions like [[Oni Key Editor]] and [[KeyConfig]]. ...mmand. To reset your bindings to default, delete key_config.txt and launch Oni to generate a clean version of the file.
    11 KB (1,836 words) - 17:58, 2 March 2024
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