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  • ...xplosion of the ramp in the airport. Now, instead of creating an explosion particle and deleting the ramp, Oni just prints that message. Seemingly one could us
    4 KB (749 words) - 12:21, 13 July 2023
  • ...ashes which show the character's health status when hit (as for the "snap" particle files, they also use <UseSpecialTint>).
    6 KB (813 words) - 19:16, 27 March 2021
  • ...and 2048 in another),<br />preventing mods from crashing Oni with too many particle classes
    9 KB (1,570 words) - 19:36, 2 July 2022
  • ...by hand from an old ONLV (ENVP instance) to a) a new ONLV or b) to an OBJC particle file.
    5 KB (795 words) - 14:50, 12 May 2024
  • ...beam is made of '''w12_ba2''' particles and the grenade is a '''w11_ba1''' particle. {{OBDtr2|0xBF4 | char[64] |71FFB8| unused | special death particle; only the Mad Bomber uses it }}
    27 KB (3,548 words) - 19:08, 29 February 2024
  • ...ue to hardware limitations of this graphics card. This may include certain particle effects and UI elements.
    5 KB (838 words) - 19:04, 3 August 2020
  • Let's say you want to add a new glass particle to the SWAT Griffin ONCC. Let's say you want to remove the glass particle from the SWAT Griffin ONCC.
    32 KB (3,170 words) - 12:20, 5 April 2021
  • | Particle file name without file prefix BINA3RAP and suffix .oni
    8 KB (1,037 words) - 17:38, 21 February 2022
  • * FURN particle not yet supported by export
    5 KB (812 words) - 21:55, 2 July 2022
  • :0x00 '''01''' 00 00 - animation time: add local (particle) time (see below) ...me and animation speed. For textures that are used by particles the local (particle) time can be used either to replace or offset the game time.
    26 KB (3,876 words) - 01:58, 8 December 2023
  • :Concept artist, Object modeling and texturing, Particle system artist, 2D artist
    7 KB (988 words) - 20:29, 24 December 2023
  • ...n because of the appearance of the projectile it shoots, but it's the same particle as Mukade's "Devilstar" attack ("sni" stands for "superninja").
    6 KB (1,071 words) - 16:04, 21 December 2015
  • ;Particle System Art ;Particle Engineering
    10 KB (1,534 words) - 17:48, 11 February 2024
  • |align=left|Particle dodging
    6 KB (886 words) - 19:45, 2 July 2022
  • *[[TRAM]] (particle part)
    6 KB (907 words) - 20:07, 7 March 2021
  • ;May 2009:Particle dodging
    8 KB (1,208 words) - 21:31, 11 June 2017
  • ...heats deal with levels, characters, AI, weapons, inventory, animations and particle. So it's a good overview. |needs health, particle and daodan system
    15 KB (2,391 words) - 20:39, 23 June 2020
  • *Crashes from missing textures, missing level files, and excessive particle classes.
    8 KB (1,256 words) - 23:19, 30 March 2023
  • ...alth bar in the HUD but also hit flashes when striking enemies and for any particle that uses the "special tint" flag (e.g. Barabas' regeneration particles). T
    8 KB (1,111 words) - 21:41, 9 December 2023
  • |No particle effects.
    8 KB (1,376 words) - 13:25, 22 June 2022
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