AE talk:BGI
I am commandeering this page for discussion of what needs to be done for BGI. --Gumby
- Add BGI to levels
- We need to know where the first and major fights are going to be, levelwise. Until that is known, all that can be done is adding HalfLife style sightings in, but nothing more. That means you, geyser
- Start scripting it. That simple :)
- Get a new model for the troops. The current one is a placeholder, right?
- Get some sort of sketch of what we want (geyser could do this, too :) )
- Have someone (Iritscen, maybe\probably) model it
- Put it in ^_^
- "That means you, geyser" - sorry, but what do you mean by "that"? What do you need me for? I've already told you: G-Man style sighting at the end of CHAPTER 02 . ENGINES OF EVIL and at the beginning of CHAPTER 04 . TIGER BY THE TAIL (DeLorean), minor fight as soon as in CHAPTER 07 . A FRIEND IN NEED, major fight in CHAPTER 10 . CAT AND MOUSE, and of course in CHAPTER 11 . DREAM DIVER, freestyle. I'd rather not give you more specifics at this point: let's see what you can deliver on your own along these guidelines. The G-Man sighting in CHAPTER 02 . ENGINES OF EVIL, for example: haven't I spelled it out already? need a picture? As for the fights, admittedly you need specific advice for CHAPTER 07 . A FRIEND IN NEED and CHAPTER 10 . CAT AND MOUSE, but in the case of CHAPTER 11 . DREAM DIVER you are already free to start: Konoko is haunted by BGI, which she may never have fought before, for all we care - like Muro.
- No offense to Iritscen, but we have no modelers who can beat the placeholder. None. One fairly good option is to retexture the Chief to some extent, but we don't have many texture artists either: when SeverED is done with HD Konoko, we'll see what he can do about BGI items (armor, guns, vehicle), but - don't hold your breath. Another fair option is something like THIS: this takes less of a modeler (I guess both Gumby or Iritscen could get the hang of it, heck, even ONIrules... maybe), but there may be texturing involved, too, depending on what you want. But definitely, stick with the Chief for now, or go with the bastard thing if you're extra-bored - anything else is scope-creepy, duh.
Oh, and don't forget you've got the cutscenes and savepoints to do first, Gumby. Unless you have "good inspiration" for BGI, by all means stick to cutscene skipping and extra savepoints.
- geyser 04:36, 17 November 2008 (CET)
- No, you didn't tell me. All I knew about was the G-Man sightings. :) That is exactly the sort of thing I've been needing, thanks.
- No comment :)
- Gumby 05:05, 17 November 2008 (CET)
Concept for BGI Troops
Use different parts from MC to enhance Fury, Elite, Strikers, etc, all are dressed in black. Perhaps giving all the BGI members the "white eyes".
- EdT 18:10, 19 November 2008 (CET)
- Wow, those look great! The one on the right is probably one of the best candidates. Any way you could change his eye color to blue? (I just wanna see what it looks like, and for more seperation from Elites. Gumby 18:21, 19 November 2008 (CET)
Like that :P Gumby 01:10, 20 November 2008 (CET)
Like this?
The receptionist fights like a fury and the Thug fights like a ninja, both are working undercover.
Level Plugin for Mac and PC http://edt.oni2.net/bgi/BGI_Troop.zip
Enjoy EdT 03:55, 20 November 2008 (CET)
Whoa! Looks nice. I think the Tanker needs a visor and\or a new hairstyle though. At the very least, give him brown\black hair :) :P Also, I would recommend giving him a full shirt, not some odd vest\arm combination. Receptionist needs normal eyes, or she will stand out. But that version might work for some sort of female exec. Also, the BGI-ninja looks a little too freaky. Ninja heads are odd enough on the slim bodies they have, but on a bigger body they look like some sort of insect.
Gumby 05:50, 20 November 2008 (CET)
- On second thought, maybe orange is ok. But it needs to look a little less Syndicate clone (even though they are probably technically one and the same, you need to be able to differentiate them) Gumby 07:25, 20 November 2008 (CET)