OBD:WMDD
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The image below shows the beginning of the file with the settings of the main window.
Hex | Translation | Meaning | ||||||||||||||
01 05 06 00 | 1541 | 01541-dialog_mainmenu.WMDD | ||||||||||||||
01 00 00 00 | 0 | level 0 | ||||||||||||||
Main Menu | title of the window | |||||||||||||||
96 00 00 00 | 150 | identification number, that this is the main menu dialog; do not change it | ||||||||||||||
01 00 00 00 | 1 | window status; the following types are possible:
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00 00 | 0 | window design; the design is stored as bits, so the following bits are possible:
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01 00 | 1 | window position; the following positions are possible:
00 - the window is located in the upper left corner of the screen | ||||||||||||||
00 00 00 00 | 0 | unknown | ||||||||||||||
80 02 | 640 | width of the window | ||||||||||||||
E0 01 | 480 | height of the window | ||||||||||||||
06 00 00 00 | 6 | 6 entries follow |
The following pic gives an example of an entry of the the main window (area edged in black).
Hex | Translation | Meaning |
New Game | button text | |
04 00 | 4 | button type |
64 00 | 100 | button is enabled + link to the window; the links for this file are:
64 - "new game" window |
01 00 | 1 | button options |
00 00 | 0 | unknown |
00 00 | 0 | window design, see table above |
03 00 | button+text | visibility bitset
01 - button |
5E 01 | 350 | x-position of the button (from the upper left corner of the window) |
E6 00 | 230 | y-position of the button (from the upper left corner of the window) |
B4 00 | 180 | x-dimension of the button (width) |
28 00 | 40 | y-dimension of the button (height) |
01 02 00 00 | 2 | link to 00002-Tahoma.TSFF? |
01 00 | 1 | font option; the following options are possible:
00 - normal font |
00 00 | 0 | unknown |
00 7F FF FF | 0, 127, 255, 255 | font color (BGRA) |
00 00 | 0 | unknown |
0A 00 | 10 | font size |
- Bold/italic... a bitset?
- does 3 work as bold italic?
ONI BINARY DATA |
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WMCL << Other file types >> WMM_ |
WMDD : WM (Window Menu) Dialog Data |
Global file |