OBD:BINA/TMBD
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Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x00 | 4CC | 44 42 4D 54 | TMBD | texture materials binary data |
0x04 | int32 | 48 99 01 00 | 104776 | length to end of TMBD from here |
0x08 | int32 | 01 00 00 00 | 1 | unknown; "do not change it. ssg" |
0x0C | int32 | 65 06 00 00 | 1637 | 1637 elements in array |
First element (black outline) | ||||
0x00 | char[32] | Cloth | material (04078-Cloth.Mtrl) | |
0x20 | char[32] | covcrate_4 | link (by internal tag) to TXMP (texture); here, COVCRATE_4.TXMP (present in levels 1, 6, and 19) |
- Glass
- By assigning material Glass (or Clear Glass, and maybe a few others) to a texture,
- you can make every quad bearing that texture breakable, wherever it appears in the game.
- This is mostly useful to make originally unbreakable glass breakable, or vice versa.
- Default
- Textures are explicitly mapped here have the material Default.
ONI BINARY DATA |
---|
AKVA << Other file types >> CBPI |
BINA : Binary data |
SABD << Other BINA >> OBJC |
TMBD : Texture Materials Binary Data |
[[OBD:File types/{{{family}}}|{{{family}}} file]] |