AE talk:Trailer

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Revision as of 21:59, 28 July 2008 by Geyser (talk | contribs) (trailer talk, what else?)
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Geyser, I may be able to record that sequence at a better quality. Increasing the resolution of the texture used may help too. Gumby 01:30, 28 July 2008 (CEST)

Hmm, didn't see this until just now. I assume you must have seen my trailer draft, geyser (linked to from my User page). Do you still prefer to see the trailer done this way, having seen that? --Iritscen 03:28, 28 July 2008 (CEST)


Gumby, feel free to re-record that scene. I believe I made it easy enough to replicate so it can be recorded in no time. I also think it works quite nice all the way to the "Oni" logo (a placeholder for original Oni footage), except for the cheap-looking titles and the logo itself: the large size is OK, as long as it has a sexy animation. As for the textures of the glowing rings, it should look decent with antialiasing and such. We can always rerecord this one scene with better textures closer to the deadline.
Iritscen, about your take on the trailer: I was notified of the forum thread by Gumby; other than that, I've been pretty much absent from everywhere including this wiki, barely ever looking at Recentchanges or such). As for your draft, the short answer is yes. I prefer "my" idea of the trailer over "yours". I have three major things to say and three minor ones.
Minor thing number zero
overcapitalization. "Coming Soon..." and "Watch For It"? WTF?
Minor thing number one
"we've been busy for the past 7 years and 7 months"... Huh. Not like I don't respect the early Oni modders, but organized modding as we know it didn't happen until a couple of years ago (and as for the "we've been busy", we're still nowhere close to productive teamwork if you ask me).
Minor thing number two
preposterous release date. It's the trailer that will "air" by the end of August, and that if we're VERY VERY VERY lucky and hard-working and cooperative and inspired and talented and and and... and as for AE, I wouldn't expect it to come in time even for the 8th anniversary in January... that's why I stopped calling it the 7th Anniversary Edition a long time ago, preferring "Anniversary Edition" or "Edition". But that doesn't matter. Whenever we'll release it, it will still have Bungie's one ond only seven in the main menu background. "Anniversary Edition: it's a seven" - even if we release it 2 or 3 years from now.
Major thing number zero
the music. Hunt is sluggish and Pursuit also lacks some energy. As you can see from wiki history and maybe even OCF history, the "Ambient Suite - No One Left To Trust" mix came up quite some time ago (it's been brewing practically since January AFAIR). NOLTT is typical Power Of Seven, mainstream enough to sound familiar to those who "hate techno", powerful enough to drive an action-packed trailer, and to top it off it's a track from Oni's early days, which didn't make it either into Oni or onto the promotional CD. Ambient Suite is a nice mixing effort on the part of Salvatori or O'Donnell or whoever, it features unfamiliar samples that don't appear ingame, and its movements allow for creatively synchronized titles. I have always been intrigued by the redundant intro, so I naturally came to use the twin explosions as the basic markers. As for the ending, I didn't actually sync it at all: Ambient Suite is just muted while NOLTT plays, and then kicks back in. So the music for the end titles is just a lucky coincidence.
Major thing number one
your draft is overly verbose at the beginning, which can be come across as long-winded, anticlimatic, or even aggressively "commercial", depending on the amount and type of words you use. Sure we want to advertise a bit, but we don't want to sound like those release-period reviews that are actually part of a game's promotional campaign. Actually, your trailer is pretty much a manifesto of our "team", and it's not bad... for a manifesto... but I think we need something lighter and more artful at the same time. Something closer to Oni's 1998 trailer if you like: let the visuals speak for themselves as much as possible. I'm not saying my intro is perfect, but I like how the sound samples match the phases of the footage, and there's a hidden "let's go back in time" meaning to the reversed cutscene: in order to have a second look at Oni, start where it all ended, literally... and then rewind a bit.
Major thing number two
I don't think much of the side-by-side comparison of the highlighted upgrades. Specifically, while we should certainly do our best to make the Edition's content/gameplay look awesome, it's not a good move at all to try and make Oni look dull/dumb by contrast. That's why I opted for a quick overview of Oni's original awesomeness (with a focus on the unique gameplay and a little bit on the pseudo-anime imagery: that latter one to match the kawaii feel of the music), followed by a 1999-trailer-styled mash-up. Some intense, uncommented footage at the start; then a sequence of thematic highlights (with minimal comments); and again some intense stuff right before the end titles.
Off-topic but not quite
As for what you're doing to Motoko, it may be a good idea to show your results-so-far and report your problems ASAP. Don't let your pride become a major time sink. Also, I haven't gotten back at you on Mutant Griffin: do you want me to, or should I have a look at your latest fixes first?
geyser 23:59, 28 July 2008 (CEST)