New levels: Difference between revisions

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*[http://geyser.oni2.net/edition/levels/andreika/noglass1.zip Building and street] (780 kB, still a ''lot'' to trim and to optimize...)
*[http://geyser.oni2.net/edition/levels/andreika/noglass1.zip Building and street] (780 kB, still a ''lot'' to trim and to optimize...)
*[http://geyser.oni2.net/edition/levels/andreika/windows1.zip Windows and doors] (870 kB, rather systematically un-optimal)
*[http://geyser.oni2.net/edition/levels/andreika/windows1.zip Windows and doors] (870 kB, rather systematically un-optimal)
[[Category:AE to-do]]
[[Category:All AE mods]][[Category:Unfinished AE mods]]

Revision as of 23:44, 28 July 2009

Forerunner bridges and ACCs

Just toying with some free turbosqid content, with the trailer in mind (geyser speaking unless mentioned otherwise):

bridge.jpg

Ironically, this could be yet another Halo rip, but it's hard to tell.

If we're lucky, then this was merely inspired by Halo bridges.
--geyser 01:22, 2 August 2008 (CEST)

Another problem is that the bridge is even more gigantic than the ACC level. As you can see, it has a ramp at either end that goes down 2 floors, and those floors are about half as tall as Oni's original flight of stairs (on the right). If the bridge is scaled up to match that, you get something like this...

bridge2.jpg

Then the bridge no longer fits between the original towers, and one has to toy some more with half-bridges, bridges with the midsection taken out, etc... maybe it's all for the better. Anyway, it looks megalomaniac in an Oni sort of way, which is comforting, and it's more architecturally sound than the original geometry.



Test level

A month ago we have gotten our hands on some stuff created by an architect from Russia (HERE is his portfolio). The item we are focusing on right now is THIS (the only item shared by the author on Turbosquid, and the one that got our attention in the first place). Of course it will take Forever(TM) before it is Oni-ready, but at least we are now at a stage where we have imported completely new level geometry and viewed it in OniBrowser (HERE; monochrome is just a temporary substitute for actual textures and vertex shading).

If you want to get a feel for architecture modeling (be warned, it requires patience and precision), you can have a look at some work-in-progress COLLADA files: