OBD:BINA/OBJC/CMBT: Difference between revisions

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| BGCOLOR="#FF00C8" | 00 00 00 00
| BGCOLOR="#FF00C8" | 00 00 00 00
| 0
| 0
| ALIGN=LEFT | if no gun; when setted to 1, AI tries to run if they don't hold weapon, when setted to 3 and higher, they stand and have no pathfinding logic
| ALIGN=LEFT | if no gun;
1)AI tries to run if they don't hold weapon
2) unknown
3) and higher, they stand and seems to have no pathfinding logic
|-
|-
| BGCOLOR="#F0F096" | 00 00 20 42
| BGCOLOR="#F0F096" | 00 00 20 42

Revision as of 07:33, 30 August 2006

ONI BINARY DATA
AKVA << Other file types >> CBPI
BINA : Binary data
TMBD << Other BINA >> ONIE
OBJC : Objects
CHAR << Other OBJC >> CONS
CMBT : Combat profile
XML tutorial
Overview @ Oni Stuff
OBD.png




bin_r_cb.gif


Raw hex Value Meaning
54 42 4D 43 TBMC combat
70 01 00 00 368 unknown
00 00 00 00 0 unknown
13 55 5F C3 -223.332321 x-position of ???
D4 A8 8E 41 17.832436 y-position (height) of ???
C3 05 E9 C2 -116.511253 z-position of ???
00 00 00 00 0.000000 rotation on the x-axis in degrees
00 00 00 00 0.000000 rotation on the y-axis in degrees
00 00 00 00 0.000000 rotation on the z-axis in degrees
Stand_and_Fire space for notes
00 00 00 00 0 combat ID (looked up from CJBOCharacter.BINA)
02 00 00 00 2 long range behavior
02 00 00 00 2 medium range behavior
02 00 00 00 2 hand to hand behavior
02 00 00 00 2 medium retreat behavior
02 00 00 00 2 long retreat behavior
00 00 F0 42 120.000000 maximal combat range; you can make it visible with the script command ai2_showcombatranges = 1
01 00 00 00 1 melee overide; when 1 or higher, AI automatically switches from gunfire to melee on short distance
00 00 00 00 0 if no gun;

1)AI tries to run if they don't hold weapon 2) unknown 3) and higher, they stand and seems to have no pathfinding logic

00 00 20 42 40.000000 minimal combat range; you can make it visible with the script command ai2_showcombatranges = 1
00 00 48 43 200.000000 pursuit distance
58 02 00 00 600 unknown; always the same
84 03 00 00 900 unknown; always the same
58 02 00 00 600 unknown; always the same
B0 04 00 00 1200 unknown
00 00 96 43 300.000000 unknown
00 00 A0 42 80.000000 unknown; always the same
00 00 00 00 0 unknown; always zero
1E 00 00 00 30 unknown; always the same
68 01 00 00 360 unknown; always the same




Blue Box Beta WMDD

bina_combat.gif




Template:OBD TXT



ONI BINARY DATA
AKVA << Other file types >> CBPI
BINA : Binary data
TMBD << Other BINA >> ONIE
OBJC : Objects
CHAR << Other OBJC >> CONS
CMBT : Combat profile
[[OBD:File types/{{{family}}}|{{{family}}} file]]