OBD:BINA/TMBD: Difference between revisions

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m (glass)
m (minor thingie)
Line 36: Line 36:
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFFFC8" COLSPAN=2 | <TT>covcrate_4</TT>
| BGCOLOR="#FFFFC8" COLSPAN=2 | <TT>covcrate_4</TT>
| ALIGN=LEFT | texture (00357-COVCRATE_4.[[OBD:TXMP|TXMP]] of level 1, level 6 and level 19)
| ALIGN=LEFT | link (by internal tag) to TXMP (texture); here, COVCRATE_4.[[OBD:TXMP|TXMP]] (present in level 1, level 6 and level 19)
|}
|}
;Glass
;Glass

Revision as of 21:46, 25 December 2006

ONI BINARY DATA
AKVA << Other file types >> CBPI
SABD << Other BINA >> OBJC
TMBD : Texture Materials Binary Data
switch to XML:BINA/TMBD page
Overview @ Oni Stuff
OBD.png



bin_r_tm.gif


Hex Translation Meaning
44 42 4D 54 TMBD texture materials binary data
48 99 01 00 104776 104776 bytes is the length of the following texture materials part from this position
01 00 00 00 1 unknown; do not change it
65 06 00 00 1637 1637 packages follow (one package is edged in black)
Below follows the first package.
Cloth material (04078-Cloth.Mtrl)
covcrate_4 link (by internal tag) to TXMP (texture); here, COVCRATE_4.TXMP (present in level 1, level 6 and level 19)
Glass
By assigning material Glass (or Clear Glass, and maybe a few others) to a texture,
you can make every quad bearing that texture breakable, wherever it appears in the game.
This is mostly useful to make originally unbreakable glass breakable, or vice versa.




ONI BINARY DATA
AKVA << Other file types >> CBPI
BINA : Binary data
SABD << Other BINA >> OBJC
TMBD : Texture Materials Binary Data
[[OBD:File types/{{{family}}}|{{{family}}} file]]