OBD:File types/Character: Difference between revisions
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==Hierarchy== | ==Hierarchy== | ||
This section shows most the character-related resources as a hierarchy stemming from ONCC, plus a few additional resources with more modest hierarchies below that. The trees do show some file types that are technically [[OBD:File types/General|General]] files, not Character files; see the {{SectionLink||List}} for a stricter list of types classified as Character. | |||
{{Tree list}} | {{Tree list}} | ||
*[[OBD:ONCC|ONCC]] Oni Character Class | *[[OBD:ONCC|ONCC]] Oni Character Class | ||
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{{Tree list/end}} | {{Tree list/end}} | ||
{ | |||
{{Tree list}} | |||
*[[OBD:ONVL|ONVL]] Oni (Character) Variant List | |||
**ONCV Oni Character Variant | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/SABD|SABD]] Sound Animations Binary Data | |||
|} | **ONCV Oni Character Variant | ||
**TRAM Totoro Animation Sequence | |||
**[[OBD:OSBD|OSBD]] Sound Binary Data | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:ONWC|ONWC]] Weapon Class | |||
**M3GM (embedded 3D mesh) | |||
***PNTA (points) | |||
***VCRA (vertex normals) | |||
***VCRA (face normals) | |||
***TXCA (texture coordinates) | |||
***IDXA (triangle strips) | |||
***IDXA (face normal indices) | |||
***TXMP (texture) | |||
{{Tree list/end}} | |||
==List== | ==List== | ||
A stricter list of only what we have grouped under the Character family of file types. | |||
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Revision as of 23:38, 8 December 2023
This is an overview of Oni's character data represented as a hierarchy of connected resources underneath ONCC. The "unnamed" files belong exclusively to a given ONCC or TRBS (sorta like private data), however duplicates can be detected and removed when the instance file is constructed.
Hierarchy
This section shows most the character-related resources as a hierarchy stemming from ONCC, plus a few additional resources with more modest hierarchies below that. The trees do show some file types that are technically General files, not Character files; see the § List for a stricter list of types classified as Character.
- ONCC Oni Character Class
- ONCV Oni Character Variant (for randomized/upgraded appearance)
- ONCP Oni Character Particle Array (unnamed)
- ONIA Oni Character Impact Array (unnamed)
- TRBS Totoro Body Set
- TRMA Texture Map Array
- TXMP Texture Map (19, one for each bone)
- TXMP Texture Map (environment mapping, if any)
- TXMP Texture Map (19, one for each bone)
- TXMP Texture Map (character's shadow)
- CBPM Character Body Part Material (unnamed)
- Mtrl Material (19 of those)
- CBPI Character Body Part Impacts (unnamed)
- Impt Impact Tree (3*19=57 of those; 3 for hit/blocked/killed)
- TRAC Totoro Animation Collection
- TRAC Totoro Animation Collection (inherited TRAC; either none or one)
- TRAM Totoro Animation Sequence (specific animations; either none or many)
- TRSC Screen (Aiming) Collection
- TRAS Totoro Aiming Screen (one for standing, running, etc.)
- TRAM Totoro Animation Sequence (set of keyframes for aiming screen)
- TRAS Totoro Aiming Screen (one for standing, running, etc.)
- ONVL Oni (Character) Variant List
- ONCV Oni Character Variant
- ONWC Weapon Class
- M3GM (embedded 3D mesh)
- PNTA (points)
- VCRA (vertex normals)
- VCRA (face normals)
- TXCA (texture coordinates)
- IDXA (triangle strips)
- IDXA (face normal indices)
- TXMP (texture)
- M3GM (embedded 3D mesh)
List
A stricter list of only what we have grouped under the Character family of file types.
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