File list
Jump to navigation
Jump to search
This special page shows all uploaded files.
Date | Name | Thumbnail | Size | User | Description | Versions |
---|---|---|---|---|---|---|
12:47, 31 October 2021 | AKEV core texture 512x499 imported via create level command onisplit 0 99 9 2.jpg (file) | 254 KB | Paradox-01 | 1 | ||
02:16, 27 October 2021 | Daodan Punch.png (file) | 225 KB | Iritscen | Raised lightness of darker areas to make it easier to see. | 2 | |
21:18, 15 September 2021 | IK Wrist Example1.png (file) | 774 KB | Delano762 | Screenshot example showing off the IK Wrist snapping functionality added to Rigify | 2 | |
21:15, 15 September 2021 | IK Wrist Example2.png (file) | 790 KB | Delano762 | Screenshot example showing off the IK Wrist snapping functionality added to Rigify | 1 | |
21:00, 15 September 2021 | Pose2.png (file) | 705 KB | Delano762 | Rigify rig snapped to Pose2 | 1 | |
20:59, 15 September 2021 | Pose1.png (file) | 720 KB | Delano762 | Rigify rig snapped to Pose1 | 1 | |
20:56, 15 September 2021 | Unposed.png (file) | 853 KB | Delano762 | A screenshot of Rigify rig | 1 | |
23:46, 13 September 2021 | Rig After Editing Custom Shapes.png (file) | 762 KB | Delano762 | Rigify rig after adjusting the custom shapes. | 2 | |
23:32, 13 September 2021 | RigFinished.png (file) | 742 KB | Delano762 | Finished Rigify rig for Oni | 1 | |
18:35, 13 September 2021 | IKWrist.png (file) | 812 KB | Delano762 | Rig after being processed by a modified rig_ui.py script, with hand_ik.R selected, showing the newly added IK wrist snapping functionality | 1 | |
18:26, 13 September 2021 | ModifiedRigLayers.png (file) | 804 KB | Delano762 | Rig after being processed by a modified rig_ui.py script | 1 | |
20:22, 9 September 2021 | RigCharacterConstrained.png (file) | 925 KB | Delano762 | Konoko constrained to a newly made Rigify rig. | 1 | |
18:36, 9 September 2021 | AxisCorrectionEmptyPlacement.png (file) | 830 KB | Delano762 | Proposed Axis Correction Empties placement for the animation rig | 1 | |
13:05, 9 September 2021 | Rig.png (file) | 870 KB | Delano762 | Rigify rig after generation. | 1 | |
13:04, 9 September 2021 | Metarig.png (file) | 825 KB | Delano762 | Fully adjusted Rigify Metarig. | 1 | |
12:40, 9 September 2021 | RigifyLayerNames.png (file) | 111 KB | Delano762 | Rigify Layer name setup for the animation rig. | 1 | |
18:06, 8 September 2021 | PelvisZLocation.png (file) | 734 KB | Delano762 | Screenshot showing Konoko's pelvis positioned so that the feet are aligned with the floor in Blender. | 1 | |
14:18, 8 September 2021 | ARB SceneUponImportingKonokos.png (file) | 919 KB | Delano762 | Process for creating Animation rig in Blender: Scene state after importing all the necessary models. | 2 | |
15:03, 7 September 2021 | Cmder.png (file) | 72 KB | Delano762 | Screenshot showing Cmder's capabilities within context of Oni modding | 1 | |
12:38, 7 September 2021 | ABR Setting Materials on Konoko.png (file) | 858 KB | Delano762 | Screenshot showing how to set materials (which belong to the -noanim Konoko) on an animated untextured character in Blender | 1 | |
12:37, 7 September 2021 | ABR Copying materials.png (file) | 872 KB | Delano762 | Screenshot showing how to copy materials from -noanim textured character to an animated untextured character in Blender | 1 | |
12:36, 7 September 2021 | ABR Konoko fixed alpha.png (file) | 926 KB | Delano762 | -noanim Konoko after fixing the alpha transparency by connecting the Alpha parameter of Base Color node to Emission Strength in Principled BSDF | 1 | |
12:34, 7 September 2021 | ABR Konoko broken alpha.png (file) | 902 KB | Delano762 | -noanim Konoko after importing her to Blender. Alpha transparency is broken much like in XSI, but can be easily fixed | 1 | |
10:27, 7 September 2021 | ARB KONCOMcomb p ZYX.png (file) | 287 KB | Delano762 | KONCOMcomb_p immediately after importing to Blender without using -blender argument in OniSplit and setting the body objects' rotation order to Blender's ZYX. | 1 | |
10:24, 7 September 2021 | ARB KONCOMcomb p XYZ.png (file) | 284 KB | Delano762 | KONCOMcomb_p immediately after importing to Blender without using -blender argument in Blender; what's happening here is messed up rotations because Oni stores its rotations in XYZ order, while Blender XYZ order is actually ZYX. | 1 | |
05:01, 25 August 2021 | Mai X user page.png (file) | 712 KB | Mai X | My (Mai_X) userpage avatar. Created from SeverED's art. | 1 | |
18:02, 8 August 2021 | Eden Project geodesic domes panorama.jpg (file) | 3.77 MB | Paradox-01 | An unmodified copy from https://en.wikipedia.org/wiki/File:Eden_Project_geodesic_domes_panorama.jpg Jürgen Matern released it under CC-BY-SA Panoramic view of the geodesic dome structures of the Eden Project. The Eden Project is a large-scale environmental complex near St Austell, Cornwall, England, United Kingdom. The project was conceived by Tim Smit and has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes... | 1 | |
15:08, 5 August 2021 | Dark Horse wallpaper issue 1 p20.jpg (file) | 305 KB | Iritscen | A wallpaper released by Dark Horse for promotional purposes alongside their comic. Uses art from page 20 of issue 1, which was definitely inspired by THIS art by Lorraine. Category:Wallpapers | 1 | |
15:06, 5 August 2021 | Dark Horse wallpaper issue 1 p14.jpg (file) | 267 KB | Iritscen | A wallpaper released by Dark Horse for promotional purposes alongside their comic. Uses art from page 14 of issue 1. Category:Wallpapers | 1 | |
15:06, 5 August 2021 | Dark Horse wallpaper issue 1 p11.jpg (file) | 307 KB | Iritscen | A wallpaper released by Dark Horse for promotional purposes alongside their comic. Uses art from page 11 of issue 1. Category:Wallpapers | 1 | |
15:05, 5 August 2021 | Dark Horse wallpaper issue 1 p01.jpg (file) | 415 KB | Iritscen | A wallpaper released by Dark Horse for promotional purposes alongside their comic. Uses art from page 1 of issue 1. Category:Wallpapers | 1 | |
15:01, 5 August 2021 | Dark Horse wallpaper cover 3.jpg (file) | 220 KB | Iritscen | A wallpaper released by Dark Horse for promotional purposes alongside their comic. Based on the cover of issue 3, which uses THIS art by Lorraine. Category:Wallpapers | 1 | |
14:58, 5 August 2021 | Dark Horse wallpaper cover 2.jpg (file) | 272 KB | Iritscen | A wallpaper released by Dark Horse for promotional purposes alongside their comic. Based on the cover of issue 2, which uses THIS art by Lorraine. Category:Wallpapers | 1 | |
14:57, 5 August 2021 | Dark Horse wallpaper cover 1.jpg (file) | 248 KB | Iritscen | A wallpaper released by Dark Horse for promotional purposes alongside their comic. Based on the cover of issue 1, which uses THIS art by Lorraine. Category:Wallpapers | 1 | |
14:52, 5 August 2021 | Dark Horse wallpaper cover 0.jpg (file) | 227 KB | Iritscen | A wallpaper released by Dark Horse for promotional purposes alongside their comic. Based on the cover of issue 0, which uses THIS art by Lorraine. Category:Wallpapers | 1 | |
01:17, 3 August 2021 | Lost Konoko - Battle (geyser's take).png (file) | 188 KB | Geyser | A sketch of Konoko from the 1998 trailer (intermittently flashing frames at around 1:23-1:24), reconstructed by overlaying all the frames where it appears (color-inverted to enhance visibility). Likely drawn by Alex Okita. Slightly better results can be obtained by compositing at higher resolution (i.e., with sub-pixel alignment of the overlays) and some additional filtering. Will give it another try later (and of course overdraw at some point). Category:Oni concept art [[C... | 1 | |
10:43, 28 July 2021 | Fully Armed - Cropped.jpg (file) | 238 KB | Geyser | A duplicate of THIS image cropped to 5:4 proportions for better thumbnailing. Category:Promotional art Category:Art by Lorraine Reyes Category:Art by Jacen Burrows Category:Konoko | 1 | |
17:50, 25 July 2021 | Early Konoko model.jpg (file) | 23 KB | Iritscen | An early model for Konoko, created by Alex Okita before he made the model for the 1998 trailer. Category:Pre-beta screenshots | 1 | |
17:07, 25 July 2021 | Sndd alm4.gif (file) | 4 KB | Geyser | Category:OBD hex images | 1 | |
16:32, 25 July 2021 | Sndd alm2.gif (file) | 2 KB | Geyser | Category:OBD hex images | 1 | |
14:15, 25 July 2021 | Sndm aif2.gif (file) | 11 KB | Geyser | Category:OBD hex images | 1 | |
02:34, 15 June 2021 | Japanese matrix on white HD sans serif.png (file) | 229 KB | Iritscen | A higher-res recreation of the Oni matrix in a sans-serif font (Hiragino Sans Medium). The source file is [https://iritscen.oni2.net/wiki/Matrix%20sans.xcf HERE]. Unlike Bungie's original PSD which had rasterized text, this version allows anyone to work with the raw text. Category:Logos, icons and symbolsCategory:Promotional art | 1 | |
02:31, 15 June 2021 | Japanese matrix on white HD.png (file) | 294 KB | Iritscen | A higher-res recreation of the Oni matrix. The source file is [https://iritscen.oni2.net/wiki/Matrix.xcf HERE]. Unlike Bungie's original PSD which had rasterized text, this version allows anyone to work with the raw text (this version uses the font Hiragino Mincho ProN Semi-Bold). Category:Logos, icons and symbolsCategory:Promotional art | 1 | |
18:24, 3 June 2021 | Comguy Render 2.jpg (file) | 8 KB | Iritscen | Category:Character rendersCategory:Comm Troopers | 1 | |
18:23, 3 June 2021 | Griffin.jpg (file) | 14 KB | Iritscen | Category:Character rendersCategory:Griffin | 1 | |
18:22, 3 June 2021 | Konoko TCTF Render 1.jpg (file) | 33 KB | Iritscen | Higher-quality version. Black background also matches other renders, so it's probably the original. | 2 | |
14:26, 3 May 2021 | NET selection.png (file) | 72 KB | Iritscen | Use these settings to make sure the AEI2 works, since it requires the .NET 3.5 base to be active. Category:Images from other media | 1 | |
15:46, 29 April 2021 | Oni Win Manual p32.jpg (file) | 420 KB | Iritscen | 2 | ||
15:46, 29 April 2021 | Oni Win Manual p31.jpg (file) | 469 KB | Iritscen | 2 | ||
15:45, 29 April 2021 | Oni Win Manual p30.jpg (file) | 355 KB | Iritscen | 2 |