Trailers: Difference between revisions

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==1998==
==1998==
[[Image:1998 trailer splash.jpg|thumb|right|Bungie fans noted the similarity between this Oni art and [[:Image:GitS manga volume 4 cover.jpg|THIS]] Ghost in the Shell manga cover.]]
[[Image:1998 trailer splash.jpg|thumb|right|Bungie fans noted the similarity between this Oni art and [[:Image:GitS manga volume 4 cover.jpg|THIS]] Ghost in the Shell manga cover.]]
:''Still frames uploaded from the trailer can be see [[:Category:Trailer (1998)|HERE]].''
At the time this trailer was made, Oni had only been in development for a year. There was probably no actual gameplay footage that the team felt was decent enough, so this CG trailer was produced by the two main artists for the game, Alex Okita and Chris Hughes, as well as Steve Abeyta. Abeyta revealed in an {{OCF}} thread that "[i]t was my first try at animating since I was hired on as an environment artist." His skills would improve amazingly by the time Oni was released.
At the time this trailer was made, Oni had only been in development for a year. There was probably no actual gameplay footage that the team felt was decent enough, so this CG trailer was produced by the two main artists for the game, Alex Okita and Chris Hughes, as well as Steve Abeyta. Abeyta revealed in an {{OCF}} thread that "[i]t was my first try at animating since I was hired on as an environment artist." His skills would improve amazingly by the time Oni was released.


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==1999==
==1999==
[[Image:1999 trailer logo.jpg|thumb|right]]
[[Image:1999 trailer logo.jpg|thumb|right]]
:''Still frames uploaded from the trailer can be see [[:Category:Trailer (1999)|HERE]].''
The 1999 trailer debuted at E3 in May 1999 so it was known as the "E3 trailer" for a while. Now we call it the 1999 trailer to differentiate it from the 1998 trailer.
The 1999 trailer debuted at E3 in May 1999 so it was known as the "E3 trailer" for a while. Now we call it the 1999 trailer to differentiate it from the 1998 trailer.



Revision as of 14:15, 2 December 2023

There have been two trailers for Oni: the unofficial, "banned" 1998 trailer and the official, polished 1999 trailer, with which more fans are familiar.

1998

File:1998 trailer splash.jpg
Bungie fans noted the similarity between this Oni art and THIS Ghost in the Shell manga cover.
Still frames uploaded from the trailer can be see HERE.

At the time this trailer was made, Oni had only been in development for a year. There was probably no actual gameplay footage that the team felt was decent enough, so this CG trailer was produced by the two main artists for the game, Alex Okita and Chris Hughes, as well as Steve Abeyta. Abeyta revealed in an Oni Central Forum thread that "[i]t was my first try at animating since I was hired on as an environment artist." His skills would improve amazingly by the time Oni was released.

The trailer, however, did not fare as well. Alex Seropian was rather displeased that the Bungie West team had taken it upon themselves, as a satellite studio, to advertise the game with their own self-released trailer before any in-engine footage was available or the feature set was locked down, and asked game journalists to cease hosting it. It was quickly taken down from many parts of the early Web.

Notable elements:

  • This was a trailer for the pre-Hardy Oni; as documented here, the story originally had Konoko as a cyborg before LeBel was brought in as Story & Design Lead.
  • As seen around 45 seconds in, Konoko still markings under her eyes which, in the final game, would denote an SLD (they also had the unfortunate effect of making her eyes look huge when shown too quickly).
  • Many complex melee moves are utilized by Konoko that were never implemented into the game, although at least one such move actually was used: the Lariat (at 0:58).
  • Various pre-Lorraine concept art can be seen flashing across the screen.
  • An older "Oni" logo was being used at this time, as seen at 0:10.

Resources

Versions
180x120 (MOV, 11.5 MB, streams with QT)
176x118 (AVI, 4.5 MB, DivX compressed)
320x214 (AVI, 7 MB, DivX compressed)

For the first one, the first seconds are corrupt.

The last two have the corrupt frames fixed, but the image quality is maybe not as sharp due to resizing and compression.

Soundtrack
Known as "Trailer" or "Oni Trailer"
Available on the promotional CD

Frame-by-frame breakdown

  • This is copied from here. Since so little was known at the time about Oni, and Oni itself was yet to be revamped, this is more interesting for historical purposes than it is informative.
  • I deliberately didn't edit the text. Konoko being called Kokono and Koko... datz kewt :)
  • Notes from me are in bold italics geyser
  • I'd love it if people made the snapshots the guy is talking about... or I'll have to do that myself at some point :(

1999

1999 trailer logo.jpg
Still frames uploaded from the trailer can be see HERE.

The 1999 trailer debuted at E3 in May 1999 so it was known as the "E3 trailer" for a while. Now we call it the 1999 trailer to differentiate it from the 1998 trailer.

Resources

  • The original video file is HERE (MOV, 320x180, 46.8 MB).
  • It's been uploaded to YouTube HERE.
  • The soundtrack, known as "Konoko Chase", is available in higher quality on the promotional CD.
  • The font used for the taglines ("a dark future", etc.) is Agency FB (bold condensed).
    • (The closest mainstream font family is Metropol -> Press Gothic -> Soft Press; Agency has taller ascenders for 'b', 'f', 'd', etc.)
  • The meaning of the "matrix code" visible during the taglines is examined HERE.

Features

Much of this content and functionality was not found in the final product which shipped in 2001. For instance:

  • Level design: Downgraded for performance reasons
  • Lightmapping: Replaced by vertex lighting for same reason
  • Iron Demon: Scrapped due to time constraints
  • Animated computer screens: Did we mention performance reasons yet?
  • Different, "better-looking" Muro: Artistic differences between character designers

The cut features and changed/removed pre-beta content are detailed in Pre-beta features and Pre-beta content.