Trailers: Difference between revisions

From OniGalore
Jump to navigation Jump to search
(localizing the two trailer thumbnails, linking to the possibly-related GitS cover, linking to visuals of the last two bullet points in the 1999 trailer "features")
m (added posts from Harry and Hamish as backup for the stmt that the 1998 trailer was "banned")
 
(12 intermediate revisions by 3 users not shown)
Line 1: Line 1:
There have been two trailers for [[Oni]]: the unofficial, "banned" 1998 trailer and the official, polished 1999 trailer, with which more fans are familiar.
There have been two trailers for [[Oni]]: the unofficial, "banned" 1998 trailer and the official 1999 trailer, with which more fans are familiar.
__NOTOC__
__NOTOC__
==1998==
==1998==
[[Image:1998 trailer splash.jpg|thumb|right|Bungie fans noted the similarity between this Oni art and [[:Image:GitS manga volume 4 cover.jpg|THIS]] Ghost in the Shell manga cover.]]
[[Image:1998 trailer 01.png|thumb|right|Bungie fans noted the similarity between this Oni art and [[:Image:GitS manga volume 4 cover.jpg|the cover of issue 4]] of the Ghost in the Shell manga.]]
At the time this trailer was made, Oni had only been in development for a year. There was probably no actual gameplay footage that the team felt was decent enough, so this CG trailer was produced by the two main artists for the game, Alex Okita and Chris Hughes, as well as Steve Abeyta. Abeyta revealed in an {{OCF}} thread that "[i]t was my first try at animating since I was hired on as an environment artist." His skills would improve amazingly by the time Oni was released.
:''Still frames from the trailer can be see [[:Category:Trailer (1998)|HERE]].''
The 1998 trailer debuted at [[wp:E3|E3]] in May 1998 so it was known as the "E3 trailer" for a while. Now we call it the 1998 trailer to differentiate it from the 1999 trailer which also came out at E3. At the time this trailer was made, Oni had only been in development for a year. There was probably no actual gameplay footage that the team felt was decent enough, so this CG trailer was produced by the two character artists for the game, Alex Okita and Chris Hughes, as well as environmental artist Steve Abeyta, who created the animations. Abeyta revealed [http://oniforum.bungie.org/viewtopic.php?id=324 on the forum], "It was my first try at animating since I was hired on as an environment artist." His skills would improve amazingly by the time Oni was released.


The trailer, however, did not fare as well. Alex Seropian was rather displeased that the Bungie West team had taken it upon themselves, as a satellite studio, to advertise the game with their own self-released trailer before any in-engine footage was available or the feature set was locked down, and asked game journalists to cease hosting it. It was quickly taken down from many parts of the early Web.
The trailer, however, did not fare as well. Alex Seropian was rather displeased that the Bungie West team had taken it upon themselves, as a satellite studio, to advertise the game with their own self-released trailer before any in-engine footage was available or the feature set was locked down, and asked game journalists to cease hosting it (as [https://carnage.bungie.org/oniforum/oni.forum.pl?read=6412 Harry] and [https://carnage.bungie.org/oniforum/oni.forum.pl?read=6370 Hamish] attested). It was quickly taken down from many parts of the early Web.


Notable elements:
Notable elements:
*This was a trailer for the pre-Hardy Oni; as documented [[Oni|here]], the story originally had Konoko as a cyborg before LeBel was brought in as Story & Design Lead.
*This was a trailer for the pre-Hardy Oni; the story originally had Konoko as a cyborg before Hardy LeBel was brought in as Story & Design Lead.
*As seen around 45 seconds in, Konoko still had what now resemble SLD markings under her eyes (they had the unfortunate effect of making her eyes look huge when shown too quickly).
*Konoko still had {{Hover|markings under her eyes|image=1998 trailer 30.png}} which at the time denoted a cyborg, not an [[SLD]] (they also had the unfortunate effect of making her eyes look huge when shown too quickly or from a distance).
*Many complex melee moves are utilized by Konoko that were never implemented into the game, although at least one such move actually was used: the Lariat (at 0:58).
*Many complex melee moves utilized by Konoko were never implemented into the game, although {{Hover|one such move|image=1998 trailer 38.png}} made it into the game as the Running Lariat.
*Various pre-Lorraine concept art can be seen flashing across the screen.
*Various pre-Lorraine concept art can be seen flashing across the screen.
*An [[:Image:1998 trailer logo.jpg|older "Oni" logo]] was being used at this time, as seen at 0:10.
*An {{Hover|older "Oni" logo|image=1998 trailer 96.png}} was being used at this time.


===Resources===
===Resources===
;Versions
;Versions
:[http://geyser.oni2.net/genesis/E3_1998/Oni_Trailer_(E3_1998).mov 180x120] (MOV, 11.5 MB, streams with QT)
:[http://geyser.oni2.net/genesis/E3_1998/Oni_Trailer_(E3_1998).mov 180x120] (MOV, 11.5 MB, original QuickTime streaming video)
:[http://edt.oni2.net/files/Oni_Trailer_E3_1998_fix.avi 176x118] (AVI, 4.5 MB, DivX compressed)
:[http://edt.oni2.net/files/Oni_Trailer_E3_1998_fix.avi 176x118] (AVI, 4.5 MB, DivX compressed)
:[http://edt.oni2.net/files/Oni_Trailer_E3_1998_fixlarge.avi 320x214] (AVI, 7 MB, DivX compressed)
:[http://edt.oni2.net/files/Oni_Trailer_E3_1998_fixlarge.avi 320x214] (AVI, 7 MB, DivX compressed)
For the first one, the first seconds are corrupt.


The last two have the corrupt frames fixed, but the image quality is maybe not as sharp due to resizing and compression.
The first seconds of the original video will appear corrupted due to missing keyframe data. The last two have the corrupt frames fixed, but the image quality is not as sharp due to resizing and/or recompression.


;Soundtrack
;Soundtrack
Line 28: Line 28:


===Frame-by-frame breakdown===
===Frame-by-frame breakdown===
*This is copied from [http://marathon.bungie.org/story/newmay-june98.html here]. Since so little was known at the time about Oni, and Oni itself was yet to be revamped, this is more interesting for historical purposes than it is informative.
*This is copied from [https://marathon.bungie.org/story/newmay-june98.html here]. Since so little was known at the time about Oni, and Oni itself was yet to be revamped, this is more interesting for historical purposes than it is informative.
*I deliberately didn't edit the text. [[Konoko]] being called Kokono and Koko... datz kewt :)
*I deliberately didn't edit the text. [[Konoko]] being called Kokono and Koko... datz kewt :) --[[User:Geyser|geyser]]
*Notes from me are in '''''bold italics''''' [[User:Geyser|geyser]]
*Corresponding frames from the trailer are now linked behind the writer's words. --[[User:Iritscen|Iritscen]]
*I'd love it if people made the snapshots the guy is talking about... or I'll have to do that myself at some point :(


{{Divhide|Post by Forrest Cameranesi, June 19, 1998}}
{{Divhide|Post by Forrest Cameranesi, June 19, 1998}}
Interesting things, as I flip through that Oni trailer frame-by-frame:  
Interesting things, as I flip through that Oni trailer frame-by-frame:  


In the very beginning, there's a woman (Kokono?) who is apparently naked, but with mechanical areas on her. And she's dangling from some wires or rope. The first thing that occurred to me when I saw this was that she was a cyborg.  
In the very beginning, {{Hover|there's a woman|image=1998 trailer 01.png}} (Kokono?) who is apparently naked, but with mechanical areas on her. And she's dangling from some wires or rope. The first thing that occurred to me when I saw this was that she was a cyborg.


First off, the name "Oni". I heard somewhere that this is a Chinese (Japanese?) deity. In the end of Infinity, it is revealed that the Player is "Destiny" (I doubt that's his name), implying that he has some cosmic signifigance, a god of sorts.  
First off, {{Hover|the name "Oni"|image=1998 trailer 02.png}}. I heard somewhere that this is a Chinese (Japanese?) deity. In the end of Infinity, it is revealed that the Player is "Destiny" (I doubt that's his name), implying that he has some cosmic signifigance, a god of sorts.


;See the What's New section (May 29, 1998) for details on the Japanese name "Oni". [helpful Hamish]
After the scene where her silhouette is {{Hover|sliding across a city skyline|image=1998 trailer 03.png}}, there's some fly-through of a {{Hover|big green techo-sphere|image=1998 trailer 06.png}} with a spinning logo (the Oni logo). Upon closer inspection, you can see number and letters flying across the screen, in the same shade of green and very translucent so it's hard to tell.
:Speculation is rife about Bungie West's new game revealed at E3. A 3D "full-contact" fighting game, codenamed "Oni". Allegedly the main character is female. Lara Croft on steroids? The word "Oni" is in fact taken from Japanese culture.  
:*The Japanese Oni appears in legends, children's stories and proverbs as a horned, fearsome being and is usually translated into English as "demon", "devil" or "ogre", but, in fact, the Oni's true nature is much more complex and ambivalent. The Oni has two conflicting faces, the demonic face of the "destroyer" and the godlike, beneficent face of the "protector".
:*There is a well-known Japanese saying: "Oni ni kana-bo" translated literally as "Oni with an iron rod".
:A case of "Ingue Ferroque" perhaps? ;-)
*'''''For more information on the origin of Oni, see [[Oni|here]]
*'''''Although the Marathon level ''is'' called "Ingue Ferroque", the actual Latin phrase is "igne ferroque".


After the scene where her silhouette is sliding across a city skyline, there's some fly-through of a big green techo-sphere with a spinning logo (the Oni logo). Upon closer inspection, you can see number and letters flying across the screen, in the same shade of green and very translucent so it's hard to tell.  
During the entire movie is a little Bungie logo in the bottom-right corner (just a watermark, probably).


During the entire movie is a little Bungie logo in the bottom-right corner (just a watermark, probably).  
After that green scene above, as she's {{Hover|running across rooftops|image=1998 trailer 08.png}}, there's the slanted two-ring symbol fading in and out and the rings alternating red and black. As she jump across a beam and the camera flies through it, you can see there are also word around it (as you already pointed out). Also, as it fades from one view to another you can {{Hover|see the words as well|image=1998 trailer 09.png}} (I think this is the shot you posted on your page).


After that green scene above, as she's running across rooftops, there's the slanted two-ring symbol fading in and out and the rings alternating red and black. As she jump across a beam and the camera flies through it, you can see there are also word around it (as you already pointed out). Also, as it fades from one view to another you can see the words as well (I think this is the shot you posted on your page).  
At the end of the rooftops scene, {{Hover|she jumps off|image=1998 trailer 10.png}} (and how many humans do you know who casually jump off rooftops like that?).


;Yup. [helpful Hamish]
Shortly after the rooftop scene, right after she {{Hover|jumps down the stairs|image=1998 trailer 12.png}} and {{Hover|kicks that guy|image=1998 trailer 13.png}}, there's what appears to be a {{Hover|computer aiming device|image=1998 trailer 14.png}} from a view over Kokono's shoulder. This might just be part of the game, or maybe not.


At the end of the rooftops scene, she jumps off (and how many humans do you know who casually jump off rooftops like that?).  
Right after that, as she's standing by some rail, there's {{Hover|another symbol superimposed|image=1998 trailer 16.png}}, but this time one I don't recognise. It looks almost like an eye.


Shortly after the rooftop scene, right after she jumps down the stairs and kicks that guy, there's what appears to be a computer aiming device from a view over Kokono's shoulder. This might just be part of the game, or maybe not.  
Every now and then the screen goes pure white for one frame, and you can easily see the Bungie logo there. The first time this happens is right as she lands from her jump off the rail.


Right after that, as she's standing by some rail, there's another symbol superimposed, but this time one I don't recognise. It looks almost like an eye.  
In the ensuing fight scene, there's a {{Hover|little bluish symbol|image=1998 trailer 20.png}} flashing in the bottom-right corner. Also, how can a little girl like that {{Hover|beat|image=1998 trailer 27.png}} (and more impressively, throw) such huge beefy guys like that? More evidence toward the cyborg theory.


Every now and then the screen goes pure white for one frame, and you can easily see the Bungie logo there. The first time this happens is right as she lands from her jump off the rail.  
In the second part of that scene, after another white flash, you can see {{Hover|yellow Marathon logos|image=1998 trailer 25.png}} on the wall opposite the camera. Also, the blue symbol changes to some {{Hover|multi-colored bar array|image=1998 trailer 26.png}}. Odd.


In the ensuing fight scene, there's a little bluish symbol flashing in the bottom-right corner. Also, how can a little girl like that beat (and more impressively, throw) such huge beefy guys like that? More evidence toward the cyborg theory.  
In these next few fight scenes, you can see that the armed guys attacking her {{Hover|have "TCTF" on their uniforms|image=1998 trailer 32.png}}. Our wonder woman also {{Hover|has TCTF on the front of her outfit|image=1998 trailer 29.png}}. Why is one group attacking a member of itself?


In the second part of that scene, after another white flash, you can see yellow Marathon logos on the wall opposite the camera. Also, the blue symbol changes to some multi-colored bar array. Odd.  
At one point in the second fight scene, as she flips over over guy, a red Marathon-like symbol flashes over the screen.


In these next few fight scenes, you can see that the armed guys attacking her have "TCTF" on their uniforms. Our wonder woman also has TCTF on the front of her outfit. Why is one group attacking a member of itself?
As the troopers {{Hover|come through the garage door|image=1998 trailer 42.png}} in fight scene three, there's a box and a quarter-circle in the bottom right. That looks vaguely familiar, but I can't recally where from (It's as if from an old dream... ;] )


At one point in the second fight scene, as she flips over over guy, a red Marathon-like symbol flashes over the screen.  
Immediately after that, {{Hover|a flashing line drawing|image=1998 trailer 43.png}} of what could either be a cyborg or any generic heavily-armored guy slides across the screen. And toward the end of that, {{Hover|some white-ish, pixelated, super-dude|image=1998 trailer 44.png}} is seen kicking ass. Hrm, I wonder...


As the troopers come through the garage door in fight scene three, there's a box and a quarter-circle in the bottom right. That looks vaguely familiar, but I can't recally where from (It's as if from an old dream... ;] )
After that, Kokono {{Hover|runs up some stairs|image=1998 trailer 45.png}}, and then some more guys {{Hover|come in through some doors|image=1998 trailer 46.png}}. Superimposed over this is another symbol.


Immediately after that, a flashing line drawing of what could either be a cyborg or any generic heavily-armored guy slides across the screen. And toward the end of that, some white-ish, pixelated, super-dude is seen kicking ass. Hrm, I wonder...  
A ways into that scene, there's one a view past {{Hover|two troopers just standing there|image=1998 trailer 68.png}}, with one kneeling. The kneeler fires a weapon, and a sketch of a wormhole/whirlpool thing appears where the projectilve would have hit the camera. Then another white flash, but this one's different. As the flash hits, the whirlpool thing shows through it. Nothing shows through any of the other ones.


After that, Kokono runs up some stairs, and then some more guys come in through some doors. Superimposed over this is another symbol.  
Then there's a brief showing of {{Hover|a sketch of a leg|image=1998 trailer 52.png}} with some ammo twirled around it. The sketch slides down and we can see further. It's our supergirl! She looks buff. But she's got bed-head.


A ways into that scene, there's one a view past two troopers just standing there, with one kneeling. The kneeler fires a weapon, and a sketch of a wormhole/whirlpool thing appears where the projectilve would have hit the camera. Then another white flash, but this one's different. As the flash hits, the whirlpool thing shows through it. Nothing shows through any of the other ones.  
In the next mini-scene, as the camera orbits around {{Hover|some box|image=1998 trailer 55.png}} (on a rooftop?), there's a ghost-like figure sneaking around. As the camera orbits further, we can see that the "box" is actually a building, and that figure was twice as tall! Or maybe it was just a superimposed image.


Then there's a brief showing of a sketch of a leg with some ammo twirled around it. The sketch slides down and we can see further. It's our supergirl! She looks buff. But she's got bed-head.  
Next is a fly-through of a {{Hover|wireframe building|image=1998 trailer 57.png}}. Probably just to show the level in full, unrendered glory. But as the camera sweeps around, that little whirlpool appears in the bottom-left corner again, a white flash, and then it fades to the same view, but fully rendered this time, with {{Hover|a sketch|image=1998 trailer 58.png}} of somethingorother imposed over that.


In the next mini-scene, as the camera orbits around some box (on a rooftop?), there's a ghost-like figure sneaking around. As the camera orbits further, we can see that the "box" is actually a building, and that figure was twice as tall! Or maybe it was just a superimposed image.  
More wireframe fly-throughs, which then fade to a solid view again. A white flash. Hey, there's that whirlpool again! But this time, you can see it a little clearer. It's not a whirlpool, it's {{Hover|some kind of machine|image=1998 trailer 66.png}} with a glowing light in the center. The above-mentioned "marathon-like" symbol and the one that looked vaguely familiar to me, I now see to be symbols of this machine. There's something above it, rotating, though I can't tell what. The view fades to {{Hover|some troopers attacking our heroine|image=1998 trailer 67.png}} (sp?), and the machine dissappears. (you cna barely make out some Marathon symbols on the stack of boxes she jumps behind).


Next is a fly-through of a wireframe building. Probably just to show the level in full, unrendered glory. But as the camera sweeps around, that little whirlpool appears in the bottom-left corner again, a white flash, and then it fades to the same view, but fully rendered this time, with a sketch of somethingorother imposed over that.
In this next fight scene you can clearly see {{Hover|Marathon symbols on the boxes|image=1998 trailer 70.png}}. That's just too suspicious for me, why would they put Marathon symbols on the boxes FPO when they could just use a flat surface, some generic symbol, or the Oni symbol as seen at the beginning?


More wireframe fly-throughs, which then fade to a solid view again. A white flash. Hey, there's that whirlpool again! But this time, you can see it a little clearer. It's not a whirlpool, it's some kind of machine with a glowing light in the center. The above-mentioned "marathon-like" symbol and the one that looked vaguely familiar to me, I now see to be symbols of this machine. There's something above it, rotating, though I can't tell what. The view fades to some troopers attacking our heroine (sp?), and the machine dissappears. (you cna barely make out some Marathon symbols on the stack of boxes she jumps behind).  
As Koko jumps off a stack of boxes, there's a {{Hover|red machine-like symbol|image=1998 trailer 71.png}} in the top-right. I think this might be the same machine. It must play some important role.


In this next fight scene you can clearly see Marathon symbols on the boxes. That's just too suspicious for me, why would they put Marathon symbols on the boxes FPO when they could just use a flat surface, some generic symbol, or the Oni symbol as seen at the beginning?  
Next, there's {{Hover|some troopers firing guns|image=1998 trailer 80.png}}, and Kokono's image translucently imposed over the scene, like a ghost. Is there some symbolism to this, or just a cool effect?


As Koko jumps off a stack of boxes, there's a red machine-like symbol in the top-right. I think this might be the same machine. It must play some important role.  
Then, there's another {{Hover|superimposition of a sketch|image=1998 trailer 81.png}} of Koko, or someone who looks like her. And then {{Hover|another one|image=1998 trailer 84.png}}...


Next, there's some troopers firing guns, and Kokono's image translucently imposed over the scene, like a ghost. Is there some symbolism to this, or just a cool effect?
{{Hover|More guns firing|image=1998 trailer 86.png}}...


Then, there's another superimposition of a sketch of Koko, or someone who looks like her. And then another one...  
{{Hover|Kokono shoots the camera|image=1998 trailer 92.png}}....


More guns firing...
{{Hover|THE END|image=1998 trailer 95.png}}
 
Kokono shoots the camera....
 
THE END
{{Divhide|end}}
{{Divhide|end}}


==1999==
==1999==
[[Image:1999 trailer logo.jpg|thumb|right]]
[[Image:1999 trailer logo.jpg|thumb|right]]
:''Still frames from the trailer can be see [[:Category:Trailer (1999)|HERE]].''
The 1999 trailer debuted at E3 in May 1999 so it was also referred to as the "E3 trailer" at times. For clarity, we call it the 1999 trailer to differentiate it from the 1998 E3 trailer.
===Resources===
===Resources===
Also known as "June 1999 trailer" and "May 19, 1999 trailer". Maybe just call it "E3 1999"? (at least it was the E3 season...)
*The original video file is [http://geyser.oni2.net/genesis/May_1999/Oni_Trailer_(May_1999).mov HERE] (MOV, 320x180, 46.8 MB).
*The trailer is available [http://geyser.oni2.net/genesis/May_1999/small/Oni_Trailer_(May_1999).mov HERE] (MOV, 256x144, 17.9 MB)
*It's been uploaded to YouTube [https://www.youtube.com/watch?v=YLZ2hJZvrmo HERE].
*For those who can afford it, [http://geyser.oni2.net/genesis/May_1999/Oni_Trailer_(May_1999).mov HERE] is a larger version (MOV, 320x180, 46.8 MB)
*The soundtrack, known as "Konoko Chase", is available in higher quality on the [[Music/CD#Konoko Chase|promotional CD]].
*The soundtrack, known as "Konoko Chase" is available on the [[Music/CD#Trailer|promotional CD]]
*The font used for the taglines ("a dark future", etc.) is [https://store.typenetwork.com/foundry/fontbureau/fonts/agency-fb Agency FB] (bold condensed).
*"High-quality" YouTube version [http://www.youtube.com/watch?v=YLZ2hJZvrmo&fmt=6 HERE]
**(The closest mainstream font family is Metropol -> Press Gothic -> Soft Press; Agency has taller ascenders for 'b', 'f', 'd', etc.)
*The meaning of the "matrix code" visible during the taglines is examined on the [[Oni matrix]] page.


===Features===
===Features===
This content and functionality was not found in the final product which shipped in 2001.
Much of this content and functionality was not found in the final product which shipped in 2001. For instance:
*[[Pre-beta content|Level design]]: "home sweet home but OMG how it all has changed"
*Level design: Downgraded for performance reasons.
*[[Pre-beta features|Lightmapping]]
*Lightmapping: Replaced by vertex lighting for same reason.
*[[Iron Demon]]
*[[Iron Demon]]: Scrapped due to time constraints.
*[[:Image:Animated computer screen 1 1999.gif|Animated computer screens]]
*Animated computer screens: Did we mention performance reasons yet?
*[[:Image:Muro 1999.jpg|Different, "better-looking" Muro]]
*Different-looking Muro: "Friendly rivalry" between character designers.
 
The cut features and changed/removed pre-beta content are detailed in [[Pre-beta features]] and [[Pre-beta content]].


[[Category:Oni history]]
[[Category:Oni history]]

Latest revision as of 20:32, 24 December 2023

There have been two trailers for Oni: the unofficial, "banned" 1998 trailer and the official 1999 trailer, with which more fans are familiar.

1998

Bungie fans noted the similarity between this Oni art and the cover of issue 4 of the Ghost in the Shell manga.
Still frames from the trailer can be see HERE.

The 1998 trailer debuted at E3 in May 1998 so it was known as the "E3 trailer" for a while. Now we call it the 1998 trailer to differentiate it from the 1999 trailer which also came out at E3. At the time this trailer was made, Oni had only been in development for a year. There was probably no actual gameplay footage that the team felt was decent enough, so this CG trailer was produced by the two character artists for the game, Alex Okita and Chris Hughes, as well as environmental artist Steve Abeyta, who created the animations. Abeyta revealed on the forum, "It was my first try at animating since I was hired on as an environment artist." His skills would improve amazingly by the time Oni was released.

The trailer, however, did not fare as well. Alex Seropian was rather displeased that the Bungie West team had taken it upon themselves, as a satellite studio, to advertise the game with their own self-released trailer before any in-engine footage was available or the feature set was locked down, and asked game journalists to cease hosting it (as Harry and Hamish attested). It was quickly taken down from many parts of the early Web.

Notable elements:

  • This was a trailer for the pre-Hardy Oni; the story originally had Konoko as a cyborg before Hardy LeBel was brought in as Story & Design Lead.
  • Konoko still had markings under her eyes1998 trailer 30.png which at the time denoted a cyborg, not an SLD (they also had the unfortunate effect of making her eyes look huge when shown too quickly or from a distance).
  • Many complex melee moves utilized by Konoko were never implemented into the game, although one such move1998 trailer 38.png made it into the game as the Running Lariat.
  • Various pre-Lorraine concept art can be seen flashing across the screen.
  • An older "Oni" logo1998 trailer 96.png was being used at this time.

Resources

Versions
180x120 (MOV, 11.5 MB, original QuickTime streaming video)
176x118 (AVI, 4.5 MB, DivX compressed)
320x214 (AVI, 7 MB, DivX compressed)

The first seconds of the original video will appear corrupted due to missing keyframe data. The last two have the corrupt frames fixed, but the image quality is not as sharp due to resizing and/or recompression.

Soundtrack
Known as "Trailer" or "Oni Trailer"
Available on the promotional CD

Frame-by-frame breakdown

  • This is copied from here. Since so little was known at the time about Oni, and Oni itself was yet to be revamped, this is more interesting for historical purposes than it is informative.
  • I deliberately didn't edit the text. Konoko being called Kokono and Koko... datz kewt :) --geyser
  • Corresponding frames from the trailer are now linked behind the writer's words. --Iritscen

1999

1999 trailer logo.jpg
Still frames from the trailer can be see HERE.

The 1999 trailer debuted at E3 in May 1999 so it was also referred to as the "E3 trailer" at times. For clarity, we call it the 1999 trailer to differentiate it from the 1998 E3 trailer.

Resources

  • The original video file is HERE (MOV, 320x180, 46.8 MB).
  • It's been uploaded to YouTube HERE.
  • The soundtrack, known as "Konoko Chase", is available in higher quality on the promotional CD.
  • The font used for the taglines ("a dark future", etc.) is Agency FB (bold condensed).
    • (The closest mainstream font family is Metropol -> Press Gothic -> Soft Press; Agency has taller ascenders for 'b', 'f', 'd', etc.)
  • The meaning of the "matrix code" visible during the taglines is examined on the Oni matrix page.

Features

Much of this content and functionality was not found in the final product which shipped in 2001. For instance:

  • Level design: Downgraded for performance reasons.
  • Lightmapping: Replaced by vertex lighting for same reason.
  • Iron Demon: Scrapped due to time constraints.
  • Animated computer screens: Did we mention performance reasons yet?
  • Different-looking Muro: "Friendly rivalry" between character designers.

The cut features and changed/removed pre-beta content are detailed in Pre-beta features and Pre-beta content.