XML:BINA/OBJC/WEAP: Difference between revisions

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< XML:BINA‎ | OBJC
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m (Iritscen moved page OBD talk:BINA/OBJC/WEAP to XML:BINA/OBJC/WEAP without leaving a redirect)
m (+ temp + cat)
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{{Template:XMLModdingHints}}
{{XML_OBJC_Header | type=CHAR | prev=TURR | next=CHAR | name=Weapon spawn collection }}
{| border=0 cellspacing=20 cellpadding=0 align=center
 
| The xml code on this page is based on onisplit '''v0.9.61.0'''
|}


'''general information'''
===general information===
* The xml code on this page is based on onisplit '''v0.9.61.0'''
* '''BINACJBOWeapon.oni''' is level specific. (It can be found in edition/GameDataFolder/level''XX''_... )
* '''BINACJBOWeapon.oni''' is level specific. (It can be found in edition/GameDataFolder/level''XX''_... )
* There are two ways to spawn weapons.
* There are two ways to spawn weapons.
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  weapon_spawn w3_phr 5
  weapon_spawn w3_phr 5
: B) by using this weapon collection file
: B) by using this weapon collection file
* Extract [http://paradox.oni2.net/OniGalore/BINACJBOWeapon.oni this file] if an update on xml tags is needed.




'''XML structure'''
===XML structure===
  <?xml version="1.0" encoding="utf-8"?>
  <?xml version="1.0" encoding="utf-8"?>
  <Oni>
  <Oni>
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'''example'''
'''example'''
{| border=0 cellspacing=20 cellpadding=0 align=right
{| border=0 cellspacing=20 cellpadding=0 style="float:right"
|
|
[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/weapon.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/weapon_preview.png]
[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/weapon.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/XML_modding/weapon_preview.png]
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'''tags'''
===tags===
* <Flags> : (unknown)
* <Flags> : (unknown)
* <Position> : (weapon is spawned at this xyz-position)
* <Position> : (weapon is spawned at this xyz-position (world units as float values))
* <Rotation> : (weapon has xyz-rotation (in degrees); only x is useful)
* <Rotation> : (weapon has xyz-rotation (degrees as float values); only x is useful)
* <Class>
* <Class>
:: w1_tap
:: w1_tap (TCTF pistol)
:: w2_sap
:: w2_sap (Syndicate uzi)
:: w3_phr
:: w3_phr (plasma rifle)
:: w4_psm
:: w4_psm (phase stream projector)
:: w5_sbg
:: w5_sbg (super ball gun)
:: w6_vdg
:: w6_vdg (shocker)
:: w7_scc
:: w7_scc (scram cannon (mini-rockets))
:: w8_mbo
:: w8_mbo (mercury bow)
:: w9_scr
:: w9_scr (screamer gun)
:: w10_sni (for AE)
:: w10_sni (Mukade's firework)  
:: w11_ba1  
:: w11_ba1 (Barabas' gun)  
:: w12_ba2 (for AE)
:: w12_ba2 (-)
:: w13_muro (for AE)
:: w14_sbg2 (for AE)
:: (any [[AE:New_weapons|other installed AE or custom weapon]] without file pre- and suffix; e.g. ONWCw24_psr.oni is just called by w24_psr)
:: (any [[AE:New_weapons|other installed AE or custom weapon]] without file pre- and suffix; e.g. ONWCw24_psr.oni is just called by w24_psr)
:: (ONWC files are stored in level0)
:: (ONWC files are stored in level0)




Extract [http://paradox.oni2.net/OniGalore/BINACJBOWeapon.oni this file] if an update on xml tags is needed.
{{XML}}

Revision as of 11:46, 9 November 2012

CHAR : Weapon spawn collection
XML modding tips
  • See HERE to start learning about XML modding.
  • See HERE if you are searching for information on how to handle object coordinates.
  • See HERE for some typical modding errors and their causes.
XML.png
XML

AKEV << Other file types >> CONS

TMBD << Other BINA >> ONIE

TURR << Other OBJC >> CHAR

switch to OBD page


general information

  • The xml code on this page is based on onisplit v0.9.61.0
  • BINACJBOWeapon.oni is level specific. (It can be found in edition/GameDataFolder/levelXX_... )
  • There are two ways to spawn weapons.
A) by using original or custom teleport flags which needs a BSL command, e.g.:
weapon_spawn w3_phr 5
B) by using this weapon collection file
  • Extract this file if an update on xml tags is needed.


XML structure

<?xml version="1.0" encoding="utf-8"?>
<Oni>
   <Objects>
       [...]
   </Objects>
</Oni>

[...] means at least one weapon. Paste all weapon data into there (this includes <WEAP Id="..."> and </WEAP> tag).

example

weapon_preview.png

       <WEAP Id="8240">
           <Header>
               <Flags></Flags>
               <Position>-1519 45 1521</Position>
               <Rotation>180 0 0</Rotation>
           </Header>
           <OSD>
               <Class>w14_sbg2</Class>
           </OSD>
       </WEAP>


tags

  • <Flags> : (unknown)
  • <Position> : (weapon is spawned at this xyz-position (world units as float values))
  • <Rotation> : (weapon has xyz-rotation (degrees as float values); only x is useful)
  • <Class>
w1_tap (TCTF pistol)
w2_sap (Syndicate uzi)
w3_phr (plasma rifle)
w4_psm (phase stream projector)
w5_sbg (super ball gun)
w6_vdg (shocker)
w7_scc (scram cannon (mini-rockets))
w8_mbo (mercury bow)
w9_scr (screamer gun)
w10_sni (Mukade's firework)
w11_ba1 (Barabas' gun)
w12_ba2 (-)
(any other installed AE or custom weapon without file pre- and suffix; e.g. ONWCw24_psr.oni is just called by w24_psr)
(ONWC files are stored in level0)