XML:ONLD: Difference between revisions

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{{XML_File_Header | type=ONLD | prev=ONGS | next=ONLV | name=Oni Game Level Descriptor}}
{{XML_File_Header | prev=ONGS | type=ONLD | next=ONLV | name=Oni Game Level Descriptor}}


==General information==
==General information==

Revision as of 19:17, 27 March 2021

ONLD : Oni Game Level Descriptor
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XML.png
XML

ONGS << Other file types >> ONLV

switch to OBD page

General information

  • The XML on this page is compatible with OniSplit v0.9.61.0.
  • ONLD files are global (they are stored in AE/AEInstaller/vanilla/level0_Final.dat).
  • The name of Chapter 1, "Syndicate Warehouse", is hardcoded for some reason and ignores the ONLD's string.
  • Limitations:
    • Levels 0-31 - the level and its savepoints show up in the Load Game list
    • Levels 32-63? - the level name shows up, but no savepoints
    • Levels 64-127? - nothing shows up, but the level is playable if you start from a lower level
    • Levels 128+ - not possible
  • When a level is beaten, the next level is picked numerically (not based off <NextLevelNumber>). The game ends if no level follows after level 19, otherwise the last level gets reloaded.

Example

ONLDlevel_01.xml:

<?xml version="1.0" encoding="utf-8"?>
<Oni>
   <ONLD id="0">
       <LevelNumber>1</LevelNumber>
       <NextLevelNumber>2</NextLevelNumber>
       <DisplayName>TCTF Training</DisplayName>
   </ONLD>
</Oni>

XML tags

<LevelNumber> integer level number (determines level order)
<NextLevelNumber> integer ignored
<DisplayName> char[64] name that gets displayed in the Load Game menu