Difference between revisions of "XML:ONSA"

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(dead meat, +cat. XML)
 
m (copy-edit)
 
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{{XML_File_Header | type=ONSA | prev=ONOA | next=ONSK | name=Imported Spawn Array }}
+
{{XML_File_Header | type=ONSA | prev=ONOA | next=ONSK | name=Imported Spawn Array}}
  
 +
This resource type is no longer functional, so an ONSA import won't add anything to the game. Use [[XML:AISA]] or preferably [[XML:BINA/OBJC/CHAR]] instead.
  
This file is not longer functional. So an ONSA import won't add anything to the game.
+
The original ONSA resources are empty when exported:
 
 
Use '''[[XML:BINA/OBJC/CHAR]]''' or [[XML:AISA]] instead.
 
 
 
Exported original files are empty.
 
  
 
  <?xml version="1.0" encoding="utf-8"?>
 
  <?xml version="1.0" encoding="utf-8"?>
Line 14: Line 11:
 
     </ONSA>
 
     </ONSA>
 
  </Oni>
 
  </Oni>
 
  
 
{{XML}}
 
{{XML}}

Latest revision as of 23:43, 23 March 2021

ONSA : Imported Spawn Array
XML modding tips
  • See HERE to start learning about XML modding.
  • See HERE if you are searching for information on how to handle object coordinates.
  • See HERE for some typical modding errors and their causes.
XML.png
XML

ONOA << Other file types >> ONSK

switch to OBD page

This resource type is no longer functional, so an ONSA import won't add anything to the game. Use XML:AISA or preferably XML:BINA/OBJC/CHAR instead.

The original ONSA resources are empty when exported:

<?xml version="1.0" encoding="utf-8"?>
<Oni>
    <ONSA id="0">
        <Elements />
    </ONSA>
</Oni>